if you want to make a prequel to something, make a decent game. if you just want a prelude, tag this on to the beginning of the next game, after fixing it up.
as it exists now - bad graphics, no point in playing whatsoever - there really any reason for anyone to even click it.
animation is curious in the first part, otherwise no game, ugly graphics, and image when you click the "play game" button is probably in direct violation of the site rules, so yeah, 1/5 and flagged
horrendously slow even with Low quality and all the parameters in the Pause menu set to minimum
machine is decently powerful (3gb ram, dual-core 2.4ghz, ATI FireGL V5250), so it's definitely something with the game
black text on dark-red background = fail, can't read anything
can't tell whom to shot
according to other comments the last level isn't here. doesn't sound good.
some enhancements which would really help
1) way to turn off Transparency on the tooltips - they're nearly unreadable if they're over a tree or something
2) way to turn off the control icons. if i accidentally send one of my units under one he's no longer clickable
3) refunds? upgrading the same guy with the same weapon 4 times will charge me Tactical points all 4 times, with no visible effect. would have been less annoying if i could tell which weapon is which from the icon...
"Just pressing at random won’t be enough to finish the game. " - unfortunately it is. the game is rather "difficult" in that it takes many attempts (or massive luck) to succeed, but requires nearly 0 skill - just click and pray.
if you want to make this a real skill game - make the paths pre-defined and easier to predict, rather than random, so one has a chance of becoming better at this game as time progresses.