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infomage27's Comments

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ESCAPE: Happy Rainbow Land, prelude to ESCAPE: The Castle

Play ESCAPE: Happy Rainbow Land, prelude to ESCAPE: The Castle

Sep. 07, 2008

Rating: 0

if you want to make a prequel to something, make a decent game. if you just want a prelude, tag this on to the beginning of the next game, after fixing it up. as it exists now - bad graphics, no point in playing whatsoever - there really any reason for anyone to even click it.

Crimson Warfare

Play Crimson Warfare

Sep. 06, 2008

Rating: 0

instructions on the right side of the screen are cut off graphics are nice

Best Game on earth

Play Best Game on earth

Sep. 06, 2008

Rating: 0

animation is curious in the first part, otherwise no game, ugly graphics, and image when you click the "play game" button is probably in direct violation of the site rules, so yeah, 1/5 and flagged

Mario World Gunman Series

Play Mario World Gunman Series

Sep. 06, 2008

Rating: 0

horrendously slow even with Low quality and all the parameters in the Pause menu set to minimum machine is decently powerful (3gb ram, dual-core 2.4ghz, ATI FireGL V5250), so it's definitely something with the game

B.L.A.C.K 2

Play B.L.A.C.K 2

Sep. 06, 2008

Rating: 0

kinda boring

Cubefield

Play Cubefield

Sep. 06, 2008

Rating: 0

definitely played this on kongregate before... and here it is! http://www.kongregate.com/games/YoArcade/cubefield

Daily Life

Play Daily Life

Sep. 06, 2008

Rating: 0

would have been much better if there were constant status bars for hunger, tiredness, etc

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 05, 2008

Rating: 0

AI is so... very... slow...

Arsenal 2: The Romanov Files

Play Arsenal 2: The Romanov Files

Sep. 04, 2008

Rating: 0

black text on dark-red background = fail, can't read anything can't tell whom to shot according to other comments the last level isn't here. doesn't sound good.

Equity Storm

Play Equity Storm

Sep. 04, 2008

Rating: 0

i'm also rather confused by level 14 - there isn't enough space for a third operator...

Equity Storm

Play Equity Storm

Sep. 04, 2008

Rating: 0

uh wtf!? Restart doesn't reset the current level, it restarts the game from the beginning. epic fail!

Choose Your Weapon 3

Play Choose Your Weapon 3

Sep. 04, 2008

Rating: 0

odd, rather easy, rather pointless

Mud and Blood 2

Play Mud and Blood 2

Sep. 01, 2008

Rating: 0

some enhancements which would really help 1) way to turn off Transparency on the tooltips - they're nearly unreadable if they're over a tree or something 2) way to turn off the control icons. if i accidentally send one of my units under one he's no longer clickable 3) refunds? upgrading the same guy with the same weapon 4 times will charge me Tactical points all 4 times, with no visible effect. would have been less annoying if i could tell which weapon is which from the icon...

The Descent

Play The Descent

Aug. 31, 2008

Rating: 0

oh never mind on the tutorial, just re-opened it and saw the message

The Descent

Play The Descent

Aug. 31, 2008

Rating: 0

slow and clunky controls, tutorial is very slow and doesn't appear to be skippable

tevlon3d

Play tevlon3d

Aug. 30, 2008

Rating: 0

my kingdom for the newline to actually dispay properly!

tevlon3d

Play tevlon3d

Aug. 30, 2008

Rating: 0

cool graphics somewhat awkward controls smacking into anything kills you game itself is rather boring

Nuclear Reaction

Play Nuclear Reaction

Aug. 26, 2008

Rating: 0

"Just pressing at random won’t be enough to finish the game. " - unfortunately it is. the game is rather "difficult" in that it takes many attempts (or massive luck) to succeed, but requires nearly 0 skill - just click and pray. if you want to make this a real skill game - make the paths pre-defined and easier to predict, rather than random, so one has a chance of becoming better at this game as time progresses.

Labirinto

Play Labirinto

Aug. 25, 2008

Rating: 0

very, very slow. kinda boring.

Alien Craft

Play Alien Craft

Aug. 25, 2008

Rating: 0

idea: 4/5 (nice) implementation: 3/5 (ok, no significant glitches) gameplay: 2/5 (clumsy controls, strange design decisions (e.g. needing to click mining towers), etc)

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