make sure that your "minimalist" game actually has minimalist requirements. please move memory requirements waaay down.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings"
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
so... why in bloody hell does it need so much memory and is so incredibly slow as to need low-quality mode to run on my machine? are those boxes covered with terapixel textures or something?
Boo, hiss. Sorry to hear that. What I've heard works for some people - try closing other browser tabs, or even try a different browser. Often, players have enough memory available, it's just fragmented a bit... but by closing your other tabs that frees things up.
game does not launch on firefox or chrome under XP. make sure your textures aren't a million megapixels each, and find and set to minimum all memory requirements in unity
enemy bullets are kind of hard to see behind all my own ammo and coins. also, all the enemies are the same - move at the same speed and fire the same 1 or 3 bullets (level 48 is the first non-boss enemy to use a grenade... which just turns into more regular bullets, yay). results in rather dull gameplay.
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
what the heck did you put in there!?
nice to have: if an enemy comes up and kicks an active skill off the list, the skill should be automatically reinstated once the enemy is defeated (keep full list of automatically-removed skills for this purpose, in case more enemies come out while you're fighting the first one)
moving buildings is annoying. either add a Move option somehow, or an instant-upgrade-to-max button so that destroying it and re-building elsewhere doesn't require 30+ clicks at higher levels
fast, pretty easy (to get through), pretty hard (to get 3 stars everywhere, especially counting the blind jumps and whatnot). unexpected explosion radius of various things doesn't help either.
gameplay is fairly smooth and intuitive, otherwise. kind of wish it was longer, and maybe for some harder puzzles.
nice music, needs harder levels, fluid physics look nice but make it hard to tell what ends up where sometimes, the color selectors on the bottom and the buttons on top can obscure small areas of a different color that you need to see to plan a correct solution
just go with lasers and shields as often as you can. maybe invest in a couple of rocket launchers. by the time they're all level 12 or so, they are as good as or better than most everything else. at level 20, they're two orders of magnitude better than any crafted weapons you can make.
ugh, took me weeks to figure this out... only your *active leader* apparently gives you production bonuses. upgrading other cats is useless. this explains all the random income changes i've been seeing...
why is my catpower income so wonky? Base was 2.6, I upgraded a few farming cats, it went *down* to 1.7, then up to 4.5 ten minutes later, then back to 2.something when i looked again half an hour on...
1) no offline progress? 2) what do i get achievements for? i have Super Unethical Climax, but no idea what it was given for, how to get the others, or even what it means.
Boo, hiss. Sorry to hear that. What I've heard works for some people - try closing other browser tabs, or even try a different browser. Often, players have enough memory available, it's just fragmented a bit... but by closing your other tabs that frees things up.