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infraredux's Comments

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Fire Water Ice Tritris

Play Fire Water Ice Tritris

Nov. 16, 2009

Rating: -1

Great concept, but the 2 things that killed it for me were the sound effects and not having up arrow also rotate the pieces. Now that I type it I'm not sure where I learned up = rotate, but it would have been a welcome feature.

Klish

Play Klish

Nov. 10, 2009

Rating: 0

Interesting -- did anyone else find the Mailing List button at the end didn't work for them?

Gold RUSH!

Play Gold RUSH!

Nov. 02, 2009

Rating: 1

3/5 -- reasonably fun, but working on the level design would make it much better.

Drop3

Play Drop3

Nov. 02, 2009

Rating: 0

Cool concept, cool music, but not incredibly playable -- do the same colors stay with the same shapes always? If not, mixing that up and adding more colors/shapes would help.

How Low Can Ya Go?

Play How Low Can Ya Go?

Nov. 01, 2009

Rating: 0

I gave up at 249; expand this game enough to get badges and it'll be a big winner. If and when you do, keep the threshold for success / moving on fairly reasonable, let people challenge themselves by going for the highest scores or harder badges.

Whack-A-Fairy - Fairytale Fights

Play Whack-A-Fairy - Fairytale Fights

Oct. 30, 2009

Rating: 2

4/5, very nice, short and sweet! Might benefit from an easy way to select the quality; I got some lag each time I whacked a fairy.

Honey Tree Defense

Play Honey Tree Defense

Oct. 30, 2009

Rating: 0

5/5 because it sucked me in enough to play all the way through. Reminds me of the game Pooyan with the wolves and the pigs and the arrows. It needs more bosses, breaks, and maybe tweak the timing of when the powerups refuel.

Pumpkin Remover

Play Pumpkin Remover

Oct. 30, 2009

Rating: 0

Please come up with a new sound for when you fail the level.

Hidden Numbers - Halloween Night

Play Hidden Numbers - Halloween Night

Oct. 28, 2009

Rating: 1

3/5 -- I really enjoyed myself on the first board, and the concept of finding numbers instead of differences. But the second board felt like dirty pool (that is, the level wasn't fair) with how dark everything was. The music was good enough, but the sound FX could have been chosen slightly better.

BloodShade

Play BloodShade

Oct. 28, 2009

Rating: 0

It's a relatively pretty game, but there doesn't seem to be much to it aside from hopping in a tree and sniping the same enemies all day.

Squanda 2

Play Squanda 2

Oct. 27, 2009

Rating: 0

Gah, I suck... it took me 6 minutes to beat Moins.

Fat Moon Cannon

Play Fat Moon Cannon

Oct. 27, 2009

Rating: 0

The exuberant joy of blowing things up and smashing them has been blunted by the need for precision :(

Pumpkin Smash!

Play Pumpkin Smash!

Oct. 27, 2009

Rating: 0

I was all like, "omg this is bad", but I couldn't stop playing until I lost... are there addictive drugs hidden in smash pumpkins? 3/5

Halloween Sugar Rush

Play Halloween Sugar Rush

Oct. 27, 2009

Rating: 0

The sprinklers bugged for me and the controls drove me batty :(

Gravity Grid

Play Gravity Grid

Oct. 27, 2009

Rating: 0

I agree about the controls, they felt backwards to me for some reason. Speeding up the animation might be nice, although that's a style call.

EXTREME PONG

Play EXTREME PONG

Oct. 27, 2009

Rating: 0

The only good idea here is playing to a time limit instead of a set number of points. 1/5

Van Doesburg/Snake

Play Van Doesburg/Snake

Oct. 27, 2009

Rating: 0

Is it just me or are there times when no new red squares appear for a long time?

Particle Generator

Play Particle Generator

Oct. 27, 2009

Rating: 2

Nice, I was confused by the "Set Options" button = Start as well, for whatever reason.

Jogo das Bandeiras

Play Jogo das Bandeiras

Oct. 27, 2009

Rating: -1

Aggghhh... the sound effects really ruin this :(

Golden Lands

Play Golden Lands

Oct. 27, 2009

Rating: 0

Horrible controls :(

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