The game should track how far below 100 speed you should be, so that if you go back to other enemies that make you slower it doesn't completely ruin you.
Everyone talking about speeding up time warp - later on you unlock a feature that allows you to spend time warp faster in order to increase production.
@Kraken785 I personally wouldn't like that much - I think it's fine the way it is, although an option to enable in-game background music wouldn't hurt.
@TheDoctor There are a few upgrades that increase your air time, though I doubt you could get it that much lower. Unless there's an upgrade that multiplies it by 100 or something, I don't think I'll be going for that one...
It seems like if you reach multiple discovery point tiers at the same time it eliminates points from lower tiers, i.e if you upgrade from level 0 to 25, you'll miss out on the bonus for Level 10. This is quite frustrating.
The Blessing buff goes counter to pretty much everything else in the game - it emphasises slow runs, letting each encounter draw out as long as possible so you can push as far as you can in the end game. I'd recommend greatly upping the bonus, but making it not persistent or only persistent for the past couple of floors.
@bobdude To beat that level, you need to reclaim the larva from the surrounding larva pods and let them auto-replace into the larva next to the Worker tile.
The "fastness" upgrade should be a compounding -10% time until next drop rather than a flat number decrease so the numbers don't get into the negatives.
fixed with sspeed