I feel like most of the performance issues are caused by collisions between resting goblins forcing the game to recalculate a lot of physics at once. Maybe give an option to disable collisions entirely, rather than just between running & resting?
@Fistoz It appears that the circles will heavily damage you when they are red, and can safely be disarmed via touching them when they are green. I'm not sure if they have any other effects.
@Veratutazz The four pedestals never changed at all? Did you not receive any void mana, or do you mean other than that? Every few minutes, one of the pedestals should start to glow with a purple light. When you click on it, you should be able to generate more mana for a while. If you already knew that, I apologize for wasting your time with this reply.
I think it's strange that higher-tier items seem to lower your stats (if the tooltip is to be believed). I don't know the statistics behind it; is upgrading to the better items worth it for the HP/ATK percentage boost?
Through testing I felt it was worth it: Knights always seemed strong so they got debuffs (via armor) and Rouge were weak so they got buffs (lots of extra skill points and a boost to the rapier). The mid-game Rouge (the Marauder) seemed so weak to me with cloth and rapiers that I had to give him Chain and a Long Sword instead. In my opinion: Light armor will get you the fastest kills but is risky so just use it for training, use Heavy armor for tournaments. [The end game is a completely different matter though because it is very unbalanced at the moment.]
It's not letting me to the Hourly Battle. It keeps saying I need 5000 followers, but I have over 19,000. I tried clearing my board and rebuilding it, I tried having 5000 followers available after I built it, but it's not working. Please fix this bug!
You are right, we are working on missions that will give to winged and soldier the possibility to find food and workers.