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inorix's Comments

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Amorphous+

Play Amorphous+

Oct. 03, 2015

Rating: 8

I started playing again (though I'm nowhere near when I was able to shell out 20k+ HC Bounty runs) so here are some random tips: - Sprint is very overlooked but every serious splatter should have it on them - Know your swing range including the deadzone right infront you and remember your sword has wind which will still splat a little bit after swinging - Avoid swinging near the edges, you can never know when a torchie enters - Steering threats out of the screen is often the most viable strategy - Take that 2 or 3 grinder combo instead of dying while trying to set up that good swing - You can use frosties as an on-demand life saver shield if you let them circle you - HC bounty is best played with Razor Glaive, Reactive Armor and Sprint

Zen Bubbles

Play Zen Bubbles

Feb. 01, 2013

Rating: 4

Well Stencyl itself is based on the Flixel flash framework so maybe you can try out that. You will have to directly code AS3 though. Flixel was developed with game needs in mind so it's fairly simple to make games in it. You can always hit me on IRC if you have more questions ;]

Zen Bubbles

Play Zen Bubbles

Feb. 01, 2013

Rating: 1

Stencyl sucks, the game foundations are solid however. Add upgrades, powerups, bosses and penalty for missing clicks to the sequel. And use something else than Stencyl, please ;]

Developer response from Shadowhopeful

Any suggestions?

Colbox Levelpack

Play Colbox Levelpack

Aug. 17, 2012

Rating: 3

Really entertaining. Add a quick restart button and some indication on how many steps are needed for each star please! 5/5

Developer response from philip_georgiev

there is an arrow on the top right => it restarts the current level. 6,3,1 are for the stars ;) thanks for playing my game it is also available for iOS and its free

Cloudstone

Play Cloudstone

Aug. 17, 2012

Rating: 2

uh oh, leveled up to 8 then black magic and i'm back to level 3, really? good job devs you lost me there ;]

Glissaria

Play Glissaria

Sep. 09, 2011

Rating: 656

Very good concept! A little too fast paced but I really enjoy it.

Developer response from Arkeus

Thanks! I've made some changes to slow down enemies overall, along with increasing the time between waves during the earlier parts of the chapters to help give you more time to build and strategize!

Wonderputt

Play Wonderputt

Aug. 18, 2011

Rating: 0

My score is not always reported to Kong, therefore I didn't get the badge when finally passing 145k, the Kong high scores still show my second best. Also, past scores always show 0 par.

Tankblitz Zero

Play Tankblitz Zero

Aug. 02, 2011

Rating: 1

too short :S

B&W Link-a-Pix Light Vol 1

Play B&W Link-a-Pix Light Vol 1

Jul. 18, 2011

Rating: 4

Good concept, but needs way more big squares as up to 6 paths are very predictable. 4/5

The Moops - Combos of Joy

Play The Moops - Combos of Joy

Mar. 21, 2011

Rating: 9

Very entertaining 5/5 :)

Frustra Bit

Play Frustra Bit

Mar. 20, 2011

Rating: 1

Easy mode becomes too easy because when you got to a checkpoint the game is automatically "saved" when you die (so you keep stuff you picked up AFTER touching checkpoint.) I think this feature should be removed. Otherwise I really liked this :)

Tyrant

Play Tyrant

Mar. 09, 2011

Rating: 0

Pardon my last comment, it was due to some kind of lag issue and was resolved when reloading the game.

Tyrant

Play Tyrant

Mar. 09, 2011

Rating: -6

So it seems that when i redo fully completed quests the game will remove additional energy without any kind of warning. Tried to start a 8 energy mission with 8 energy, and I just lost 4 energy then the game told me I don't have enough energy to start. Enjoy your 1/5 until I will get a warning or proper energy amount displayed.

Tyrant

Play Tyrant

Mar. 09, 2011

Rating: 3

It's worth noting that as with other energy based games, gold and xp gains can greatly vary between missions. Out of the first 23 missions (I got only so far yet), mission 13 offers the most gold gain per energy and only behind mission 21 in xp gain per energy (not to mention mission 13 is faster to play and easier to win than mission 21). Hence if you are grinding xp for a level-up or gold for a pack, consider playing the level with the most gains per energy.

Dungeon Developer

Play Dungeon Developer

Mar. 01, 2011

Rating: 1

maybe it's just me being good but made platinum first try... the heal on 20% hp item is quite overpowered... nice and enjoyable game though ;]

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Mar. 01, 2011

Rating: 2

laggy, doesn't save, hitboxes are off... 2/5 for now, will check back later and maybe rate better if issues are solved

Amorphous+

Play Amorphous+

Nov. 05, 2010

Rating: -12

How come bubblemasta's guide is not in every page of comments as it is used to be :S Check it out, a lot of tips there: http://www.freewebs.com/bubblemasta/

Amorphous+

Play Amorphous+

Nov. 05, 2010

Rating: 0

caryatid: use sprint instead of hazard suit, might save your life a lot more times per game... also come play some hardcore bounty it's been a while since i had competition there, would love to have a nice reason to play a lot again :)

Amorphous+

Play Amorphous+

Aug. 25, 2009

Rating: 0

bah guys, keep posting the guide at http://www.amorphousguide.com

Amorphous+

Play Amorphous+

Jul. 04, 2009

Rating: -1

Blah, keep removing my hc bounty scores kong, i only get better, i made all-time 3rd on first try... In another note, if anyone is interested how big scores are made, I will start uploading my games to youtube so kong can't just say I'm a hacker, stay tuned, urls will start flowing soon.

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