warrior drones should generate habitat.... to give them a reason of existence.... and to solve a bit of the habitat problem... i have 10m habitat space available and cant buy shi.... stuff with it....
before the update the sliders worked with cursor keys +-1... this is gone now... and as others already have said, its quite hard to get the right amount of ships or mods
thanks for the QoL Updates.... that said... seems like the auto fight really is backward... so if you want to fight with 90% of your ships you have to set it on 10%.... and please give us back the 200% energy... really missing that one... i mean i like the research too... but without enough energy it doesnt change a thing
@big john.... second try^^.... plasma, enemys dont have shield in maps with only corvettes... your gauss weapon does high shield damage but low armor damage, wasted
figthing calculation for 1hr jump is waaaaaay off.... tried it in a lvl 12 map, 3 fields per minute without jumps, 8-9 with one minutes jumps while rebuilding fleet... then i tried a 1hr jump.... it made 12 fields....
fleet reinforcements should be % instead of fixed number ...... and sorting of research needs some rethinking... sort by price as a checkbox, keep it sorted
maybe a slider for autofight... like "attack with at least 90% of total ships" .... at the beginning its ok to wait for 100%... but later it doesn´t matter if i attack with 200 ships or 199
player should be informed that higher ships cost more naval capacity... if it is intended.... 50% more modules, but 100% more capacity needed for the frigs.... bad design
some formations would be nice, for the battles, so the design options has some real use, like tanks up front. right now its just trying to balance out against the current enemy, not much to do there as they always the same ones
just added "Auto Fight min %". it's based on naval capacity.