Very cool game, interesting for multiple playthroughs, short enough not to get boring, does not really feel repetitive, runs smoothly and is very entertaining. Therefore, well done, 5/5!
Same stupid matchup as in nearly all Tds: 6 lvls, not a single enemy passes through, level x; wave y; all enemies go through like your goddamn towers are non-existent. Balance ftw.
How about making the trojan horse beatable without investing 3 hours of gametime? And a button to lock melee units to the ground would be nice, giang treants are frustrating otherwise
Sorry, I must get annoying by now, but as I got bored I played the game again and I strongly suggest that the next game you do in this style (maybe with 2-5 hours of total game time) get published over steam, it is a bigger platform to work with the community and it would get you quite some money if you consider game development your future.
Ehm, AI is a moron and attacks rotten asteroids. Don't say it's a strategy game, coz you can't DO anything actually, you cannot even tell your ships where to go, essentially those blockheads try to split up and attack all 3 bases simultaneously -.-'
Simply one of the most amazing games i have played on the net. Everything, from the design to the controls takes me back to the days of NES, thank you very much and keep it up, i strongly hope to see more from you like this in the future, and i'd even be willing to pay money for this game, even it's a bit short though.
Best game since ages! Took me back to the times when Faxanudu, Rygar and consorts roamed the NES platform, well done! Cannot wait to get my hands on the Sequel!
Suggestion for Armour: Armor could have an extra value that shows the maximum absorbtion per hit, e.g. an attack with 81 dmg vs. armour with a rating of 50 would still deal 31 dmg. That would be nice, because enemies come fully fitted with armour very early and usually with 200 pts per location, which is especially annoying when you have to farm for quite long, as sometimes even though you have the money, there just is no armour available to buy and it would make whole teams of fully equipped enemies more easily manageable without being lucky with your early loot. Just a suggestion though, works this way too.
Instant favourite. Adding the twist of an upgrade system to a pinball game - which happens to have pleasant graphics, as well as excellent music - is something new und very fun to play. 5/5
Very good game, like it very much (indeed so much that i played it till the end twice). The only thing that bothered me was that item and buff boni didn't work properly. E.g.: When I swapped the exotic sword for Valiance i only get +1hp, the sword tells me it grants a +15% to hitpoints, however. And I had way over 100 hp at that time, without items. The warrior-passive-buffs from all skill trees (I only tried battle and discipline so far) seem to especially bugged, as I noticed no changes at all as I gained them (e.g.: Artery never caused bleed, +5 to all stats simply never did work, or after I took +15% hp I still had the same hp as my companion). Thank you for such a great game, instant favourite and well done!
Tower radius would be great (for machine gun) and reload times, as well as hp of enemies. Why show dmg of your soldiers if you are left clueless about enemy hp?
Still good, 4/5
this game sucks so hard. as soon as you got more than two enemies ont he screen you can do nothing but waste your damn lives, if you have more than one move for one direction you cannot influence in any way which one you use, i mean wtf?
sucks, especially when your bolts from bowgun keep flying THROUGH enemies and you can't hit one frikkin suicide bomber. Associates also suck, they seem to be unable to hit anything, whatever weapon they have.
you'd have to be pretty warped to get annoyed by compliments! thank you. we've been thinking of steam but it just sounds so difficult to get greenlit.