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IRCrimson's Comments

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Aztec God Game

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Nov. 06, 2010

Rating: -3

So, no way to turn off the dizzying constant cycle through combat so I can actually target and focus on things. Very poor UI design decision there. 1 star.

Portal: The Flash Version

Play Portal: The Flash Version

Oct. 31, 2010

Rating: -1

controls are absolutely abyssmal on response time.

Remnants of Skystone

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Sep. 15, 2010

Rating: 3

Nice until it turned into a platformer requiring a precision of control you just don't have.

Battle of Britain: 303 Squadron

Play Battle of Britain: 303 Squadron

Jul. 28, 2010

Rating: -1

Some gagues would be nice. You know, perhaps OIL PRESSURE. These aren't zeros. The British did appreciate some instrumentation!

SteamBirds

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Apr. 01, 2010

Rating: 0

1948 bugged - can only get 3 stars even when taking no damage.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 18, 2009

Rating: 0

Not too bad but fast missiles keeping your shields as low as possible AND requiring full shields to activate abilities makes them nearly impossible to ever actually use.

My Pet Protector

Play My Pet Protector

Dec. 16, 2009

Rating: 0

In addition to the 1 step after a fight even if stressed out bug, apparently your progress in each dungeon is remembered meaning you can run out of time, go to the main menu, continue, re-enter the dungeon and your progress from the last time is saved. Continued four times to finish the last dungeon for the 7th treasure

Balance Balls 2

Play Balance Balls 2

Dec. 15, 2009

Rating: 0

Physics engine needs some work.

Clockwords: Prelude

Play Clockwords: Prelude

Oct. 21, 2009

Rating: 0

The dictionary needs serious work. How is Osprey on there but not Bicep? Engine is good just needs a lot of cleanup legwork in there.

Ring Pass Not

Play Ring Pass Not

Oct. 19, 2009

Rating: 0

Best way to win is to stock up on specials early when you have flexibility. Go for the balanced color and symbol sets ( 3 or 4 of each ) as they give the most bonuses rather than just points.

Vector Conflict: The Siege

Play Vector Conflict: The Siege

Oct. 16, 2009

Rating: 0

Jackal badge seems to be broken. Accomplished it three times but won't award.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Jul. 03, 2009

Rating: 0

I love the updates. opponents don't pick randomly, No, I'm pretty sure they mean to cast .5 second reflection when there's .7 seconds on my ability, and stun me every time I use a 30 second cooldown ability. Extremely annoying at level 7. It's just a stun-fest

loops of zen

Play loops of zen

Jun. 23, 2009

Rating: 0

I questioned the Zen aspect of this but soon discovered an irony. If you begin by eliminating that which cannot be the solution will present itself.

Treasure of Cutlass Reef

Play Treasure of Cutlass Reef

Jun. 17, 2009

Rating: 0

Rating could be higher but the final stages are such a processor drain trying to show the hundreds of cannon balls flying the controls get so sluggish it's impossible to dodge.

Sonny

Play Sonny

Jun. 11, 2009

Rating: 0

Bit of trouble with the timing. In the 4th area the first real fight opponent uses a die in one round ability. This frequently happens before you have a chance to go, then the cursed one moves first and dies unless you've jacked your speed to the ignorance of everything else you're pretty much guaranteed to lose.

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