I'm not sure if you're looking for tips on what to include in this tutorial but I would like to see how to set up some coding to switch between multiple characters I tried using Boolean game attributes to set up the character switching but I don't think that was the right approach.
You do know about my livestream, right? (livestream.com/poweredbyflowers) It's the best way to reach me with questions. One piece of advice I can offer is to make number attributes instead of booleans unless you know for sure there's only going to be two options (i.e. a mute button). With numbers, you can let 0 be false, 1 be true, but it allows you to expand to more options if desired. For a character selection menu then, use a number game attribute, and set it based on what character the user picks. Then, in the game, create the player based on what number was picked.
for some reason my actor likes to float 3 or 4 pixels above the tile he stands on any ideas why that would happen? and I agree with the comment I saw on one of your other tutorials you really should make a tutorial on how to rate 5/5
Check your image/collision detection. Chances are one of those will have 3 or 4 pixel lines of blank space on the bottom that Stencyl is picking up on. Thanks for the support... I'm almost tempted to make that tutorial just for fun :D
only thing I would have changed is the last skill for each class should require 25 points instead of 30 since I beat the game with only 24 total points for each character
5/5 since you're an indie dev and you did a great job on this the only upgrade I would like to see added is a money magnet so it's a little easier to dodge bullets and collect money on the later levels
is this game all animated or were these actual pictures made to look like they were animated? the graphics on this game are way to good 5/5 great storyline, animation/pictures, and gameplay
I like the updated graphics and everything, but I think I preferred the old Monsters' Den things just felt simpler to use on the old one. still 5/5 since there was a lot of effort put into this game
You do know about my livestream, right? (livestream.com/poweredbyflowers) It's the best way to reach me with questions. One piece of advice I can offer is to make number attributes instead of booleans unless you know for sure there's only going to be two options (i.e. a mute button). With numbers, you can let 0 be false, 1 be true, but it allows you to expand to more options if desired. For a character selection menu then, use a number game attribute, and set it based on what character the user picks. Then, in the game, create the player based on what number was picked.