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Frontline Defence Beta demo

Play Frontline Defence Beta demo

Mar. 08, 2009

Rating: 0

1/5. Please don't submit unfinished games.

Mushroom Revolution

Play Mushroom Revolution

Feb. 09, 2009

Rating: 0

Too hard. I've played level one about 6 times now, even using the walkthrough the last time, and I haven't beaten it yet. If level 1 is that hard, the rest of the game must be impossible. Fail.

Zombies! Apocalypse - MMO Zombies Massacre

Play Zombies! Apocalypse - MMO Zombies Massacre

Jan. 30, 2009

Rating: 0

Could this suck any more? I've tried like 10 times to play this game, and I can never get into a room. WTF?

Zombies! Apocalypse - MMO Zombies Massacre

Play Zombies! Apocalypse - MMO Zombies Massacre

Jan. 30, 2009

Rating: 0

Sure wish I could join a game. I'd love to play, but every time I try, I get sent back to the lobby, then I have to reload the page. Fail.

DeeTwoRPG

Play DeeTwoRPG

Jan. 10, 2009

Rating: 0

Change the background. I can't read black text on dark blue background.

Epic War 2

Play Epic War 2

Jan. 08, 2009

Rating: 0

Achievements: Hobbit--View instructions & credits. Dwarf--Load up your game 3 times. Bomberman--Lose 3 times. Red Dragon--Lvl. 17 complete. Devil--Lvl. 18 complete. Angel--Research everything. (Please keep alive)

Myon Ball

Play Myon Ball

Jan. 08, 2009

Rating: 0

Does the world really need another breaker clone?

AirDrop

Play AirDrop

Jan. 08, 2009

Rating: 0

Loved it. Needs to be longer, and some badges!

Mechanical Commando

Play Mechanical Commando

Dec. 18, 2008

Rating: 0

Having a special type of grenade doesn't seem to change the type of big missile you shoot (with the space bar).

Mechanical Commando

Play Mechanical Commando

Dec. 18, 2008

Rating: 0

It's too easy. Sometimes you can walk/shoot through walls/obstacles, other times you can't. Some of the weapons are just junk (flame thrower). Getting more of the same weapon type should level it up each time. Enemy weapons should be more powerful and faster. It's too easy to evade enemy fire. Enemy bridges and corners should be better defended (they're choke points).

Pandemic 2

Play Pandemic 2

Jul. 25, 2008

Rating: 0

Also, countries should go off alert if you sell off some of the more visable traits. That way, a very infectious disease could still spread, without any visual signs.

Pandemic 2

Play Pandemic 2

Jul. 25, 2008

Rating: 0

Good idea. Poorly realized product. The Madagascar problem is a big FAIL. Evolution points are way out of balance. Sometimes they come really fast. Othertimes, really slow. Once you add some lethality to your disease, the death toll goes from 0 to millions in one quick shot. It should be more gradual. Diseases that are insect and rodent borne should be able to cross borders regardless of border closing. Islands shouldn't be able to close their borders. Even if airports and shipyards are closed, there should still be some chance the disease will make it into a country, even on islands like Madagascar and New Zealand. Fix these problems, and you'll have a pretty good little game.

Spellblazer

Play Spellblazer

Jun. 03, 2008

Rating: 0

One other thing... once a road is cleared, I should be able to travel through several cities with one click, without having to stop in each city in between.

Spellblazer

Play Spellblazer

Jun. 02, 2008

Rating: 0

Also, it'd be nice if resting actually did something. And if you could do something with the money that you win, like buy items in a store. Or buy new spells, or add damage power to the spells that you already have.

Spellblazer

Play Spellblazer

Jun. 02, 2008

Rating: 0

I like it lots. Good combo of skill and luck. There's SOOOO much that you could add to it, like levels, specialty items, a larger spellbook, missions, etc. I agree that it feels a bit unfinished. At the very least, it's really short (I finished it in a couple of hours).

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