I love how, when you are nuclear and you are interrupted by anything, the nuclear time you did not use do not go to waste, returning in the bottle instead. And how, if you have a powerup active and fill the bottle during that, instead of interrupting the powerup to become nuclear you get green as soon as the previous bonus naturally ends.
Finally this masterpiece got badges. Now a lot of people will get to know this artwork, I hope badges won't attract bunches of little FPS-players who will found it boring and vote down. My 5/5 stays where it was, after all those years.
I understand the concept of difficult game and the memories brought by unforgiving ones they made back in the day, not worrying about please the player as much as to show his/her worth. And I understand a true puzzle should be difficult. But not when it is random, almost entirely determined by luck, and whose difficulty involves starting all over again from scratch. That has the sole effect to frustrate and angry the player, cuss a lot, vote your game down and never come back.
I love Castle Wars, the reason I made a Kongregate account back then was to multiplayer with the first game of the series. Gave this a 1/5 for the punishingly frustrating hard capaign.
If the developers want to work on solving the lawnmower bug, I've noticed where you place it leaving it still affects a lot the DPS value. I had it double by leaving it in the right place before going do something else.
Description: You’re going to build the world’s largest idle game mosaic… with goats. Mosaic. MOSAIC! Stop asking for the possibility to rearrange so that you can put all boards of the same type next to each others, it would be so much boring. Just let your own casual design to happen, it will be different from the one of another player because of the different choices you have made, the order in which you have done things... it will tell something about yourself.
For anyone who, like me, thought this game had no really difficult or even challenging level, try the Android version. Really, it's evil. Some levels are just hell. But still, with the beautiful graphics and the awesome melodies ad rhythms you create from that, you never feel really frustrated and you never get mad.
It's been a while since such a both enjoyable and challenging puzzle game with such original dynamics and innovative ideas was uploaded here on Kongregate. Very well done!
Starting a new game I get some quests I unlocked at the end of the previous one available from the start. Some errands are unselectable as if I already sent someone to accomplish them. An errand with dispatch time of 1 week, after expiring the week, reported 6 weeks to go.
I should had bet on it: the only time I could be waiting at 8:00 GMT for getting the new Kongpanion early, it was a badge I didn't have. It didin't happen since a hundred of badges or so...
Once you learn the trick, it's a nonstop number after number with neither thinking nor error. But great concept nonetheless, puzzle/brain teasing games with innovatives concepts are always very welcome. Lot of potential, many improvements and addictions can be performed for it to became a must.
Thank you :)