After playing far too much Guitar Hero, where the position of the notes is how you work out what button to press, I can't get my head into looking at the shape of the notes instead. Still, for a DDR game it's a good one, and I recommend the official version to those of you who aren't saying things like, "I'll rate this low because I don't like the colours / I'm not good at rhythm games / I hate rhythm games / the music is bad". I mean, what the hell is that about?
Frustrating and repetitive. The level design is frankly stupid, often requiring you to sit and wait for ages for some level element to get in line, and when you reach the cave levels it's more about luck than anything else.
The jungle stage is fun, but after that it just becomes hard for the sake of being hard, which ruins it.
Did you make the game, though? That's the key; you either have to have made the game, or sponsored it (like Armor Games, or Crazy Monkey Games). You can't upload it to Kongregate if it's not yours.
See, this game is polished. It looks shiny, it's got plenty of gameplay options, it's reasonably comparably to a REAL RTS...
And yet, none of that will cover the fact that it's just not _good_. I mean, come on, it's slow, unwieldy, annoying, impossibly difficult, and generally downright _boring_ when it's not being _senseless_.
*3 / 5*.
At least in the second one clicking where you think you're aiming actually works...
This game's fun, simple enough to be playable, but when I click on someone's face I expect it to react. Too many times have I "missed" while clicking repeatedly on the "wrong" part of their head.
Aw man, I just don't care any more!
The little guy can rust for all I care, I am NOT sending him through that level AGAIN.
I realise it's a game built on repetition, but having to repeat an incredibly repetitive level several times is pushing it way too far.
Kinda slow, but not bad at all.
You could make the text bigger by turning it into a symbol (graphic) in Flash - it'd probably look smoother that way.
But yeah, nice game.
You could have at least tried to hide the blatant theft from "World's Hardest Game". The set-up is almost identical, the only difference is that this game isn't hard.
Easy mode: Fun for a moment.
Hard mode: *LAME*. The jump in difficulty is worse than Guitar Hero, and the badge on offer for replaying the first level over and over is so not worth it.
This game fails. It's literally impossible to know where to put which pieces - some of them are identical in shape as well as colour. Those of you who manage to finish this (there's always someone, isn't there?), congratulations. How much of that time do you wish you hadn't spent on a puzzle now?
On level 3:2 the collision detection started going wonky, but up to that point the game was fun, well-made, pretty smooth, and all in all worth at least 4 / 5.