Archers are really overpowered, they hit hard, shoot from a distance and even knock back enemies so they can never hit them... It makes the game a little too easy IMO, you can just spam archers and beat alomost every level
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I'm kind of a long time player to the series and this title as well, though I never gotten around to getting the hard badge until now. As such I still maintain the high rating for the game that it originally had even though it is clear that the TD development went forward a bit in the years (as evident even by further games in the series). I would, however, like to express my disappointment at the removal of the wave preview feature. Without it the initial approach to a level is guesswork only at times assisted by a hint in the level description. The player is all but incapable of knowing if the the final waves will maintain the same elemental weaknesses as the initial ones, what's more, this title doesn't permit an effective "good against everything" build, a trait I always deemed a plus but which is now detrimental to the gameplay. I honestly have no idea what might have brought this design decision.
Nearing the end of a mission, I look at the way I have networked my collectors across the map, and how I have inched my way from one edge to the other, covering everything in my wake, destroying the creeper in my way, and I realise, the creeper and I, we aren't so different
a bit of a suggestion: instead of the teleporting that people have suggested, why not have a 'return' button. when used, the robot begins following the best path and automaticly goes to the stores. it could be at an accelerated speed and cost more energy than otherwise used.
need better graphics, in 3d, maybe even first person, better sound, orchestrated soundtrack, better history, easier levels, dlcs, offline client, ability to skip levels, more classes, fastest regenerating health (take cover for some seconds and go bac to fight), also needs to be more realistic, with modern weapons and vehicles. 1/5