I would like the unlock thing to only go until you cannot kill the creature. or maybe set a timer such as "monster not killed in 10 minutes, go back one level". That way i can tell it to go as far as it can automatically without having it go too far and not make any money for an extended period of time.
Got to the last race and I'm pretty sure it's bugged. My duck is going waaaay too slow. He's not hoping/running like he's supposed to he's just sliding very slowly. i tried refreshing and even came back after turing my computer off and rying again later when i got back on and it's still doing it. Really sucks to make it to the last race and not be able to beat it because of a bug.
@Yoshi well I was merely guessing anyways, so no surprise I was wrong. I would think it would be a relatively ismply fix though, so I'm curious why it hasn't been fixed already.
@Yoshi DOn't know what you're talking about as I don't use an autoclicker on this game and still get plenty of the crit spams. Having to refresh every 20 minutes to stop from having multiple lines of it is annoying. It seems to me that it's supposed to come up, but something goes wrong so it never disappears
Alright, I need to find out. For higher tiers (Let's say 400+) does the game seem pretty unresponsive? Like I have to try dragging a few times, or double click multiple times before a color will move? I'm wondering if it's the game, or if my computer's doing something weird.
Really missing the clone pixels feature. Without it there doesn't seem to be any point in increasing your limit past 1 of the highest tier you want as auto-collect won't be any slower no matter how fast it fills Increasing your limit has no value while with the cloning it could really help out.
@justinsbuzz The one give you one free gen 1 generator (It doesn't add to the cost). I'd say it's more for when your limit is plenty as a little extra income. not sure about the framrate myself though.
Is there any way to set autobuild for one thing and upgrade its requires (and those things requirements as well)as it's going? It's kind of tedious to do it manually all the time.
We should be allowed free movement of clovers from breeders. For example if i want to move one into the storage I should be able to without having to pause. Also I'd like to be able to move them directly from storage to a breeder.
Would you consider being able to adjust your board while paused? Further, maybe allow us to sell back compoenents for full price if it wasn't used? (Only after allowing us to setup the board while paused, that is.) I want to try to make my setup better, but I don't want to go through all my money and probably making it worse.
Idk if it'd be easy or not, but how about when all your characters die no one respawns until they're all ready. I can't tell you how many times i've gone through something like this: Okay I can beat the boss at floor 145 while idle, I'm not to the floor 150 boss yet, so I'll just turn on auto advance. I probably can't beat him yet, so idling on floor 145 will be fine for a bit." About 10 minutes or so later I come back to find my guys farming the boss on floor 135 instead. That means that my paladin died on floor 150, so it went down to 145. When i was there either my wizard or ninja revived without the other one and was quickly killed, down to 140. WHichever one didn't revive last time (wizard or ninja) revived this time and also got killed quickly, down to 135. My paladin finally revived and can kill this boss like it's nothing, but I'm farming 10 levels lower than I should be and thought I would be.
Good point! I never noticed that. Thanks for providing a detailed scenario so I could see where you're coming from easily and also providing a simple enough solution to it. :) I will see if I can add this into the next update. Edit: Just realized it isn't so simple - in another scenario, if the priest and thief dies, but the paladin is so tanky he doesn't die, the priest and thief will not revive because they are waiting for the warrior to die and revive with him.
@dzwarren That corrupt gem is weird. Idk if it's based on total mp, or what, but it can be purified. I suggest making a backup before fighting the boss on floor 140 just inc ase. I've purified it with less than 20,000 mp before, and also failed to purify it with over 40,000 mp before. That's why i make a backup ebfore 140 just in case.
@tobias, it used to, but he changed it to boss since they're better to farm for gold and experience. I think they mentioned making a way to toggle between them
Wow thanks for exploring both endings! glad you enjoyed :)