I'm enjoying this game but the stats system really makes no sense at all. For example at level 21 I have two characters with 44 crit and one with 53 crit but I think I've seen maybe a dozen crits the entire game. Speed has... some sort of effect? But it's hard to notice and determine what exactly that effect is. It doesn't have any apparent effect on initiative when starting combat. Evade seems like a rubbish stat. I hardly ever see a miss on my characters and even when magic attacks like poison do miss I get the status effect anyways!
This game is fantastic. The controls and combat were a bit clunky, but this is a minor blemish on a game that seems to go back to the SNES roots of "games as art". The author succeeded beautifully on their goal of creating a game that feels like it would be right at home on the SNES. Many of the moments in the game were extremely touching. The characters were all fun and varied, the story is superb, and the scope of the events went well beyond my initial expectations. Some of the closing comments in the story and observations about the human condition felt particularly poignant after becoming emotionally invested in the characters.
5/5 this is a solid traditional shooter with a couple of fun upgrades. Decent music and graphics give it a nice old school arcade feeling. I'd actually rate this a 4.9 if I could because the controls are a bit screwy. There's an annoying 'rubber band' effect when Speed is upgraded all the way. You move your cursor and the ship bounces around like crazy under it instead of gracefully sliding into position. Makes precision bullet dodging impossible. Also, the upgrades are very abstract in what their actual value is. No way to browse through the tips it occasionally flashes at you. No way to turn off auto-shoot makes the ramming achievement annoying to get.
This game's Endless Mode is significantly more fun when I'm not being suppressed for 5-10 seconds at a time by full-screen covering clouds of anti-biotic death and all I can do is hide and pray for a way through the simultaneous screen covering swarm of white blood cells.
The story mode was fun, but the Endless mode is an exercise in RNG frustration. There's very, very little skill involved when 75% or more of the screen is covered in Antibiotics and White Blood Cells.
I got frustrated and gave up on this game because I can't figure out what the last achievement on the 2nd row is so I can 'finish' it. I have every other achievement. Also, the movement controls seem a bit clunky and occasionally I would be trying to go one way and my character would just keep going in the previous direction and run right into a missile.
I made 1,114,000 gold off one run of Stage XIII Epic while 99% AFK.
Viegraf: Orang Utan, Succubus.
Cassandra: Phantom, Goblin
Kara: Were-Tiger, Sky Dragon.
Mash "Fall Back" until the Sky Dragon finishes building. Make a tower. Make all non-hero units "March". Go AFK a bit. You basically want as much carnage as possible since battle = gold. All of my units are fully upgraded, but it should work with less or on non-epic modes.
Sometimes the dragon dies to Black Imps because he's constantly turning around. You still make 200k+ if that happens.
I finished it playing on and off over the course of several hours and using the hint button liberally. No idea how the scoring works. Probably related to combine attempts and hint button use. This kind of game isn't really about the score though. Some of the reactions seemed very obscure, but many were entertaining. I loved the quotes and even copied a few of them down for personal use.
Very fun. I enjoy rogue-likes. It wasn't super hard like NetHack, but I think that's good for a site like Kongregate. The Agility stat is really ambiguous. I tried messing around with it, but I was never able to double attack even with more than 3x the Agility of my opponent. It seemed to have some effect on my damage delt, but I couldn't pin it down and it might have just been RNG.
When I beat the game I lost all of my progress for several zones because I hadn't saved and there's no indication that the last level is going to force a reset and progress loss. Sigh.
General mode around 40 and beyond is so difficult that it's not even fun. Many bullet patterns are impossible to block and you're stuck replaying levels over and over until you get a good spawn of tanks and aren't fired on from 4 directions at once
I started making games thanks to kongregate, and I love this community! =)