You could add belts and hotkeys. Those would be cool. Also, a kind of regen for winning a battle? (like,+5hp?) Also, some Optimize options? Like, equip Optimize for attack, or another stat, and the game finds and does automatically. I saw that this was your first game too, Pretty sweet. I like.
(+ This comment so it's seen?)
Would be nice to have a symbol on the quest page to let you know when you have the items necessary. Maybe have an area where you can re-fight bosses, or have them spawn near their old location (off path)? Another cool thing would be to tell the number of chest opened/left in each area. That's all, please + so kupo sees it.
I also have a comment! I must admit, I like the Evolution idea bro. But, you could do more. Lets say you have the tail option, and go with, say, the skinny tail. A later evolution should reflect this choice, with another upgrade line: Add spikes, increasing the range of your hindquarters, or, elongate the tail more, adding 20% speed. Additional upgrade will keep the players more interested. Not sure if this game has API, if not Add it. And as PS3ninja said, Have the screen zoom out as the worm evolves. It'll allow sandbox to be more fun. Maybe have additional health drops for sandbox?
I agree with some previous comments. I think there should be a speed up option, and I want to throw in something extra. When facing a boss/titan, there should be a Boss bar over the Map, you know, for it's health.
build 3-4 refineries, 8-10 cannons, and 3 lasers. the rest should be wells. fully upgrade all. you win. xD I love this game. Could use a slightly different playmode. Sandbox maybe?
there should be a third building for scavanging. I have alot of fruit trees, so you shoulld be abl e to make a building that sends creatures to nearby trees to get the items there.