Amusing style, straight-forward mechanics, alright music, and Earthbound reference ftw. I found the bubble sound effect a little annoying, though I can't say I could come up with anything better.
People saying this game is too easy are clearly not playing the same game I am; I'm finding some of these levels so impossible it doesn't even make sense.
I agree that it isn't much of a challenge (once you realize that you just have to try to connect all of one color per move), but I liked it graphically.
Here's how I beat this game: I only really built/used one melee unit and one ranged. During each battle, I sent all troops down one lane, and if I lost I upgraded that unit and tried again; without too much trouble, I was able to just spam that unit. I beat the last quarter of the game by starting the battle, then setting my water-bottle on the space bar. In conclusion, most of this game can be beated by a rock.
I enjoyed playing it for a while, but the battles go on way too long; I would wait for gold...put out a weak melee minion... put out a support ranged minion that in no way timed itself to be useful to the melee minion... watch as both die ineffectually... repeat, repeat, repeat. If I'm going to grind a game this much, it certainly won't be this one.
The AI is horrendous, the action is mostly repetitive hit-and-run, and there are definitely moments when things don't seem to be written in per-se English... so why am I still playing this?
As someone who has been playing console and PC RPGs for many years, I feel qualified to say that this game is indeed excellent, and while I have a dozen positive things to say about it, I'm most impressed by the little things: control options that keep battles moving quickly and allow me to play with keyboard and/or mouse; upbeat battle music that changes at different points; an intuitive and sensible upgrade system; the art style and use of voices are excellent touches. I would love to see what the game maker(s) could do with a larger project and a bigger budget. Kudos.
I am having some insane lag issues, and sometimes the character keeps moving around on the screen and shooting when I tell it not to. I was doing fine, but then I got killed because having 10 zombies on the screen at once somehow made the controls go bonkers the guy ran into the middle of a pack of zombies. Very, very frustrating.
In order to get hipsters, you have to get 12 zero-star ratings, *BUT* the only way to do it is to have 12 people leave because they got impatient and left without being checked in. You CANNOT kill them. You CANNOT get hipsters with *low* reviews, you have to get *zero-star* reviews. This took me hours to get, please up-vote it to help out other people who are frustrated with this one.
I would have given this game a 4/5, but I only gave it 3 after 100 game days of trying to get nothing but critics who hate the place, closing all the amenities, shutting down cleaning and room service, and trying to use only the worst person as the receptionist, and STILL not getting any hipsters. I don't know how to do it, and after two hours I'm sick of trying.