Once the artillery strikes you're toast, without exception. Seems to me the only way to get a decent score is to be lucky enough to avoid the strikes. This feature makes the game about luck, not strategy.
Am I missing something here?
Inaya, timing really isn't an issue on lvl 37 once you pile the 3 boxes at the start as a stair of sorts in front of the turret on the left.
Using this makeshift stair you can ascend from the level the turrets are on to the level above it, instead of having to rely on the portal: timing issue solved.
The icons and the music tend to be off by just enough to ensure you can't rely on the music with timing, which pretty much eliminates the point of this game. Some finishing touches in that department might propel this piece to the 'above average' -category.
This is a lovely little timewaster. I liked the music, the gameplay and the overall feeling of quality the game radiates; a fair bit of time was put into this.
Probably the best way to gather speed is to not direct your jumps straight up but in a rather small angle to the surface of the water. This way you spend less time in the air and collect more nice entries, i.e. speed. At a sufficient speed you direct the jump straight up. Getting up to saturn is rather easy using this method. Ps: you displace more water by landing belly first.