It's bad design that I can't advance to the next stage from the just-beaten one; it shouldn't require going back to the level-select screen. It should be automatic.
What the hell. The up arrow symbol actually wants the "^ symbol, and I didn't have nearly enough time to google and paste the Pound Sterling symbol. Way to throw some curveballs.
There's apparently different game modes, but no instructions, no goals, no easy way to read through what these damned red dots are obscuring. This is a bad game.
Its an MMO game with goals to continue with the Campaign and unlock rook/knight/queen chess figures, unlock other areas and the ultimate goal is to survive the apocalypse, get cross-server/real-money-valued items. It's an MMO game, you can't jsut know everything in just 15 minutes of gameplay. I would understand blaming after playing for 5+ hours, but with 15 minutes of game experience your comment doesnt look fair to be honest
In the tutorial, neither L.Shift nor the on-screen button go back a page after the introduction of Prometheus (though it does work later-- it seems maybe it doesn't go back further than the introduction of a new speaker).
The intro text speed isn't bad, but I wish that there were the option to click to instantly complete a page, rather than wait until it types out or skip that page entirely.
But there is such option. You need to press Right arrow or Spacebar while the text is being typed. If you want to gp back to the previous page, you can press Left arrow
Its an MMO game with goals to continue with the Campaign and unlock rook/knight/queen chess figures, unlock other areas and the ultimate goal is to survive the apocalypse, get cross-server/real-money-valued items. It's an MMO game, you can't jsut know everything in just 15 minutes of gameplay. I would understand blaming after playing for 5+ hours, but with 15 minutes of game experience your comment doesnt look fair to be honest