Directional controls sometimes stop responding during a match, and the various loadout screens each have their own music tracks which play simultaneously over the main music tracks (which sounds a mess).
It's a 2-star game in any case, but something it definitely needs is mouse-over text. I have no idea what the nne-level increments do in the character levels, and other than the shop, the top row buttons have to be figured out experimentally-- including one which annoyingly & unexpectedly opens another browser tab.
That's a pretty good idea, I'll try to implement that :) In any case, the game is not as player friendly as it could be. I mean even the tutorial is outdated :D
Hm. It seems like letting go of the mouse-press at all over the cat makes it complain. It's not obvious from the instructions that the button should be pressed continuously, not let go following each stroke.
Hey there, it should work when you click the Cat, hold the left mouse button and drag around. If the issue still persists, try another browser, maybe this can help :)
I wish the food and stress meters just incremented a total for each day. It shouldn't be a game of getting to work and then back to sleep the most efficiently.
People seem to like this game, but I can't seem to grasp it. The mechanics of territory taking/holding aren't transparent, the diplomacy indicators don't seem to mean anything when the darkest green allies will suddenly take my towns, and making any progress in a mission completely evades me after multiple attempts.
We do have an option to reduce sensitivity, in the settings. Hope that helps.