It was great 'till the part where it got so sappy, I wanted to throw up. "The power of love" ruined an otherwise amazing game. I can get behind friendship, comradery, and overcoming adversity as a team, but the entire series was based around the power of the elements and their champions colliding; there was nothing inherently romantic about it up until this instalment.
If you want to teach people something, make a second possible ending where if you take pictures of people being nice, instead of saying "give the people what they want", it slowly turns the world into a better place.
I don't get what the "plus" is for "new game plus". Normally, it means something new is unlocked or something from the previous game gets carried over. Great game, nonetheless..
When did puzzle games get so preachy? It's a fun quick game if you ignore the blatant rhetoric. What you do behind closed doors is your own business; don't make it mine.
Another masterpiece. Let me know when the badge for it comes out. I look forward to the next installment. (PS: sorry if my grammatical corrections were a bit rude of me.)
After the room with the three statues, it's possible to follow sighret into the room with the empty coffin and be forced to draw the wrong conclusion due to a lack of clues.
The painting behind Wooh is "The Great Wave off Kanagawa," right? Nice touch. Mt. Fuji is in the background of the real thing, though, not the foreground.