I like the concept but there's no real challenge, apart from not getting frustrated with getting lost in the maze. Can I suggest some kind of complicated switch system where areas are opened and closed so the user has to find out the correct sequence, as it's a little too linear for me. Overall though not bad for a first game
Can I suggest not having the bombs go off with the left click, I used all mine by level two as I went to click on a string which was pushed up by the next layer of pearls, meaning I instead clicked on a loan pearl and wasted bombs.
Otherwise a pretty good little game
The problem is that the guy is chasing me...until I jump over him. This works on every level, even when he comes back you just jump right on over him...
I really like this concept, mixing up the gameplay so there are puzzle elements etc is a great idea. The only thing I would suggest is making it so the target isn't so easy to hit
I really enjoyed this game, I just think it needs more levels.making the user figure out some of their own commands (e.g. how to go left) is great and makes the user think a little, rather than spoon feeding them everything. My only complaint is that it is far too short!
I really enjoyed this game, the puzzles were challenging but with a bit of trial and error they were all solvable without needing to resort to a walkthrough. The only gripe I really have is that a)the difficulty curve seems a bit off, some levels are an awful lot easier than ones that preceded them and
b) make mute mean Mute - as much as I loved the Yay at the end of every level I pressed mute for a reason
I like this game but sometimes it can be hard to see some of the flowers floating past and the upgrade system is quite annoying, upgrades should last for the whole game.
Awesome game, but I felt it was a little short, especially to warrant a medium badge for completing it, other than that the upgrade system is quite good, perhaps we need some enemies with higher HP, once you gave double attack you're pretty much invincible with the heal function
There really needs to be a leveling system beyond level 5, OR maybe convert XP into much more useful cash.
Also perhaps the guns could have an upgrade tree rather than having set stats and I think maybe the scanner could also have an upgrade to check around corners, it would make some of the levels less tedious, in that I'll be expecting that damn little flying thing to latch onto my face.
Finally please please please add an auto pause if the cursor is clicked off of the game. I don't know hoe many times I died frantically clicking just outside the game.
I like this game, the only downside is I've found myself clicking on the myriad of links around the game screen, perhaps make the game larger whilst the content stays the same size, if that makes any sense?
I actually found the mirror screen added an element of challenge to the game, although I can see the argument for being able to superimpose one over the other and I did find it annoying when I missed that mine so close to the finish, I think that the mirrored element actually works relatively well.
gotto add this to walkthrough.. there is a trick like in those old-days platformers. . a secret passage.. try jumping into walls in that area