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Jantonaitis' Comments

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Wasted Youth, Part 1

Play Wasted Youth, Part 1

Jul. 07, 2011

Rating: 3

TO SAVE: Find a computer, sit down at a computer, log in, and double click the Save icon on the computer. Auto-save would be a hell of a lot easier.

Solarmax

Play Solarmax

Jul. 01, 2011

Rating: 0

Too boring to stick with. This genre's been done to death.

Top Defense

Play Top Defense

Jul. 01, 2011

Rating: 17

This would be a good game if not for the shitty music, bad spelling, and a whole bunch of instructions that somehow fail to point out why upgrades aren't permanent.

Top Defense

Play Top Defense

Jul. 01, 2011

Rating: -1

i want to mute that shitty star wars music, not the s/fx!

Villainous

Play Villainous

Jun. 30, 2011

Rating: 2

My hard badge isn't showing up. I've tried restarting and everything. What gives? Anyway, great game, one of the few worth donating for, but i'd like to see the achievements count for something (not infamy) aside from just being decorations. Like an actual ending.

RPG Shooter: Starwish

Play RPG Shooter: Starwish

Jun. 17, 2011

Rating: -3

Nice scifi take on the Arabian Nights, 5/5 but needs auto-fire mode!

Grey Wars TD

Play Grey Wars TD

Jun. 12, 2011

Rating: -4

Gold iris does nothing.

Elements of Arkandia

Play Elements of Arkandia

Jun. 08, 2011

Rating: 1

Hands down the most boring game Undefined has ever released, and that's saying something. Congrats.

Age Of Wind 2

Play Age Of Wind 2

May. 22, 2011

Rating: 3

So YET AGAIN you put us in an unwinnable tutorial. Why bother? What's fun about that?

City Siege 2

Play City Siege 2

May. 14, 2011

Rating: -1

So friendly fire is on. That's why when I tried to figure out how to transport troops I ended up bombing my own four star commando. Thanks for not including instructions.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

May. 01, 2011

Rating: 4

"Destroying is conquering, it's true I looked it up." I laugh EVERY time.

Magi: The Fallen World

Play Magi: The Fallen World

Apr. 19, 2011

Rating: -1

Honestly, I got to the second island and just got really bored. Stuff's too expensive, the fight's are too boring, and the blacksmithing success rate is crap considering what you pay. Are you sure your name isn't Undefined?

Protector IV.V

Play Protector IV.V

Apr. 13, 2011

Rating: 1512

Here is what each selection does when creating a character: 1) Background Merchant = +1 merchantile Squire = +1 leadership Street Urchin = +1 looting Bard = +1 charm Student = +1 wisdom Forest Dweller + 1 tactics 2) Personal Ideal Sneaky get away = +5 theiving check Protect innocent = +1 life Revenge and Ill do it... = faster faction gains Good Book = +5% quest XP Me Strong... = +1 melee dmg 3) Combat Skill Swordplay = +1 swordplay Spell Slinger = +1 magic use Archery = +1 ranged 4) Reason for Journey Explore new Markets = +1 merchantile Riches = +1 looting Power = +1 tactics Helping others = +1 leadership Destroy Evil = +1 charm Knowledge = +1 wisdom 5) Element The choice gives +1 to corresponding element skill Enjoy and hope this info helps everyone :)

Protector IV.V

Play Protector IV.V

Apr. 08, 2011

Rating: 5

So we have to start from scratch from the original campaign in order to get to the new content, whatever that is? And units are the same, skills are the same, talents are the same, hell, even the shitty protectopedia is the same! So what was so difficult about adding the new content as an update to Protector IV, rather than making a new game entry that effectively renders the other one obsolete?

Pestilence Z

Play Pestilence Z

Mar. 17, 2011

Rating: 0

Unfortunately, the whole 'you pick up a molotov in the toilet' aspect of the game only makes sense if you play the vet. Zombies are just communists, pleasantville is a militia training camp, etc.

Pestilence Z

Play Pestilence Z

Mar. 14, 2011

Rating: 1

Leaving aside the movement issues, it's really an impressive game all-around. Three different skill-trees for each character is great--the only improvement i'd suggest is a customizable character to take advantage of certain skill trees from certain characters--combine survivalism and battle medicine and chemist to get a Medic character, etc. Maybe customization could be unlocked if you win the game on normal?

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Mar. 12, 2011

Rating: 0

Figured out Yoggie. You and your opponent must BOTH have City of R'yleh down before he'll show up.

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Mar. 12, 2011

Rating: 0

any idea how to get yog-sothoth to show up? He's the only achievement I haven't got.

Necronomicon - Book of Dead Names

Play Necronomicon - Book of Dead Names

Mar. 06, 2011

Rating: 18

It's a good sequel. Hard at the beginning because many of the cards from the original have been changed or nerfed. Some of them are missing too--where's Yog-Sothoth? I don't like the change to insanity; there was more strategy involved with different kinds of mental diseases helping or hindering. As you play on and get more S's it's a lot easier. Just like the last game, there's no real ending, which is a let-down...there ought to be an ultimate rank each time you manage to summon a Great Old One per level, considering how hard it is to do that currently (what are the three kinds? Cthlulhu, 1000 Woods, and what?)

Frontline Defense First Assault

Play Frontline Defense First Assault

Feb. 25, 2011

Rating: -7

the sequel is too easy, and this one is too hard. kinda shows what an amateur the dev is.

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