Great game with unique aesthetics and playstyle which combines multiple mechanics together into really neat puzzles, which seem simple at first glance, but are sometimes really tough to do, forcing players to think outside of the box. I also really enjoyed the way the mechanics were taught to the player, there was no real tutorial, everything was set up in such a way so that the player naturally grasped it on the fly, which is hard to do in development and it was a great succes here!
It's a realli intriquing game and I'd love to see how it develops. I'd like it to be a bit more based on players actions since when you're killing people it would be more fun actually having to do the work rather than the game being idle. I kinda like the way it works here - the idlesness is so slow that without one's help it's not efficient enough to be worth it (in my opinion). I'd like to see more types of enemies, maybe some which wouldn't fit into the cauldron (like on horses or something) or maybe there could be people immune to magic or other witches, ... Idk, there's huge amount of possibilities and if you add just the right upgrades to keep the game interesting, you'll make something really cool ;)