hey, in pvp match can you show us how much rating is at stake? something like when you show names and class show +/- 5 rating(ex: fs_ahsdjgh \n necromancer +/- 5). ty good work.
hey, there is one glitch that allows players to have 2 or more minions on one spot, the glitch can be initiated by dragging a spell to the field and the card stays and the speel does not activate, then i've them put "destructor(tecnology)" and a fly minion over it, and in the next round they can place one more.. please check this, and if it is supposed to happen please tell me here. ty good work.
hi, nvm my other comment, may i suggest that you add some sort of box before pvp battle as to inform the player of who he will fight and the rating he has and the options to accept or not. also add a option to fight the last oponent again. ty good work
Hey jax, thanks for commenting! We actually did have that feature you are requesting implemented in the past, but we got rid of it, because it was creating an unenjoyable experience for the top-pvp players (nobody wanted to play against them, obviously) :) Regarding the option to fight the last opponent, that we can do! We have written it down and will try to implement it as soon as possible. Thanks!
hey, love the game, but there is one bug that you should look into, necromancer does 1dmg per minion played but if you don't wait for the purple ball to hit oponent and fight and the damage of your minions hit the oponent at same time the damage does not count. ex: oponent has 100hp, minions do 18dmg and necro ability do 1 at same time, then oponent has a 99hp remaining...please look into it. ty for your time and good work.
cool game, maybe add more levels to the campaing? also the height of the screen is too big (i suggest you rethink the cards info panel, maybe only show it when hovering the card by enlarging the card and showing info in it.), anyway very nice game keep working on it 4/5 so far.
Hi jax, it will probably be at the end of August-1st week of September. Can't make it faster I'm afraid.