The perk that makes the boat move faster after leaving dock should have an option to be turned off. As it stands, it's more annoying than useful, as it's very hard to catch fish with that buff on. Overall, very good game though. More content, please!
That's a good point and I noticed I had to tap clicks in that scenario (especially if the boat speed is already high). I'll see if I can think of a short term solution, like maybe toggleable perks.
Refreshed page to reset the "check in" bonus. Game reverted almost 6 hours (went from almost 100 Sp diamonds to 100 Sx diamonds), including getting rid of a Kredit purchase I made. Anything that can be done about that?
The game seems to become way too slow the farther along you get. I get that it's an idle game, but the resource costs doubling for every upgrade, along with making it take longer to mine each new ore, make the mithril upgrades take over three times as long to get as any gold upgrades, for example.
Also, the resources are very imbalanced. At the very start, there was a small amount of time where my "chokepoint" for resources was wood. Then, it was gold for a while. And soon after that, ore becomes the main chokepoint. I have so much gold and wood, but the idea of getting 3200 adamantite ore just to get an extra 5% chance at double resources is quite a daunting task. Possibly consider reducing the cost of some of the later-game upgrades, or make it so that the prices of the upgrades don't double at every level? (I DO think that it should take longer to progress the farther you are along, but the fact that it takes longer to mine each new ore I feel balances it enough).
I don't understand the $/sec calc now. My oil company says it is giving me 1.098 trestrigintillion per cycle, and a cycle takes less that 1 sec, and yet, my $/sec only says I'm getting $130.174/sec. I should be showing at least 10 times that per sec. Is this just a graphical thing?
That's a good point and I noticed I had to tap clicks in that scenario (especially if the boat speed is already high). I'll see if I can think of a short term solution, like maybe toggleable perks.