I think that the difference between RPG and Platformer has not been made clear to DWBGaming.
This game here, the one where you jump from platform to platform, trying to reach the point giving items and then the level end without falling into the holes or off the edge of the screen. yes, this is a platformer.
had to work my way through all the levels, that game me enough coins to purchase all upgrades. For the hard badge, stuck to the far right of the screen, with bullets going to the left. moved up and down, filling the screen with bullets. This caused most bad guys to die before they got a chance to shoot, which made the badge fairly simple to get. yes there was a couple of waves where dodging was required, but it was actually very little. Just get a good rhythm of up and down, filling the screen with bullets.
Oh, if you get too much money, then your money gets reset back to zero. I got BIG money, $4000+, but after the mission I had $147 in the bank? Thats crappy. The big money award flashed on the screen, but I don't have the achievement? I have the 100 stars in a single flight, but for some reason that doesn't also score the 30 stars in a single flight? paper Airplane, why must you torture me so?
its good work, but it seems more like a pre-release version. There is no challenge, and a few things cold be tightened up. Such as, every shop/cage requires sidewalk access, but the sidewalks don't require access to each other or to the entrance. You can make solitary bits of sidewalk with 4 cages attached, forming a cross shape.
It just seems like a test to verify that the game engine works, which it does, and now it needs to have features and challenges added.
A standard match three, just like the others. And its a good thing I have played the others or else I wouldn't understand about hammers, background tiles, and locked pieces. So what is to separate this match three from all the others? Well the pieces are the same color as the background making it extremely painful on the eyes. There is supposed to be a reward of decorating the house, but you only receive 10 points per level, regardless of how well you play, might as well just string 100 levels together in a row, because thats how many it will take to unlock the entire house.
Definatly a bug with the black screen. The first time I clicked the game, it loaded, and I played for a while. I tried to restart, so I refreshed my browser, but only recieved black screen. I tried another game and came back, still only black screen. I had to close my browser and re-open before I was able to load the game successfully.
I found level 7 to be the most difficult. One of the shopper paths os very short, passing only a few locations before exiting. If you are having trouble, remember to sell the low end shops like the botique, and replace it with something more valuable, jewelery or computers.
The pet shop is the biggest money maker for the low end shops.
The resturaunt is just not worth it, low value for how much it costs to place, and because of its long shopping time, will often not be able to handle every shopper coming down the street.
Instructions are very lame, but after a minute I figured it out. Bu the game itself is a little dull. There is way too much luck to reach a higher level.
I don't mind the resource drain for reloading, but having to click in there on the towers is hard when the screen is all full up, and the lag is setting in and the spray from the towers obscures things and the bugs are flying over.
Unless it was the intention that the game is difficult because it hard to click on things, in which case, blech.