the computer team is unable to score any points based on kills, and the computer players for either side do not make any effort towards actual flag capturing
This is just a click-n-match, lots and lots of clicking. The pictures are quite small, and the colors of the gifts do not match the colors of the boxes, so its quite to match them up. That is likely the point of the game, but there is no strategy involved, no powerups, no combos, no clearing the board, just an endless stream of possible matches. If you want to play a click-n-match, there are better games to spend your time on.
The concept of the game is not bad, drag a snake like thing around and deposit blocks into various holes, but the execution is a bit dodgy. The 15 second wait while reloading a level after failing is quite tedious, especially considering the extreme forgiveness of the game. Touch the side and you lose, and when you are still learning the movement limits of the snake, you can lose the game within a second or two, and then wait what seems to be a long time to try again. If the game didn't take so long to reload the level, and had a more explanatory explanation, it would be a much better game.
Very poor tower defense game. Not poor like somebody who copies the tower defense tutorial, But poor like shovelware that is not worthy of the ones and zeroes required to host the game on Kongregate servers. Only one level, identical mobs, uninspired tower selection, no instructions, no explanation. And the worst transgression, (in my opinion) is that the towers can miss the mobs, in fact repeatedly miss the mobs so you can miss the entire batch by uselessly firing just behind each one. Keep what little sanity you have left and go play something else, anything else. In fact, hitting refresh on the home page is a far more entertaining use of your time than this game.
If you kill all the ground enemy but have a flying bird left, but no catapults, then the level is broken, you are unable to damage the bird, and the bird is unable to damage its target, have to start the map over.
Bug: during a battle enemy went into negative hit points and ceased attacking. I had to wait until the enemy regen to positive hit points, and then I attack again to reduce hit points to zero and win the fight.
I think there is something bugged with the actual hotel bed guests. The more beds you have, and the more plants and paintings you have, the fewer guests some to stay in the beds.