ENOUGH with the "platformers with a twist". One well-made platformer will do. What? What's that? Oh, you can't create a well-balanced and involving game so you distract us with cynical gimmicks? Pssht.
Disclaimer "This game is hard" presumably excuses the designer from implementing such features as prolonged playability, as it guarantees badges that cannot be complained about lest one be targeted by the '1337'. The wall-jump system sucks. Please stop it. Ridiculously sensitive controls also count against gameplay.
Don't like the sticky buttons error, kinda ruins gameplay for me. Which I would've given a 2/5 for being so dull and derivative in the first place. So 1/5.
Yeah too easy but ridiculously well crafted otherwise.
I have to give 3/5 cos it's a game site not an 'How cute is this flash project?!' site...if those even exist.
I find it amusing how comment after comment reads: "There is no strategy here, nothing beats X"...where every time, X is something different...
Anyways...when people say the game is 'slow' they mean the gameplay itself is slow, not the little people walking around. Just to clear that up. All tactics games are slow, get used to it.
I quite liked the music...Don't know what people are complaining about.
Altho the paint/potion section was quite tedious, it wasn't nearly as long as I'd thought...even the best games have dull moments, and in view of the quality of the series as a whole, 5/5.
Great idea (that you stole), annoying implementation and no slow motion mode, no stress test mode, bad physics, mitigated by the fact that it's only a flash game...2/5...I loved bridge builder, this is a real disappointment.