It was fun at first, but unfortunately there wasn't enough to really hold my attention. You progress really quickly early on, but after a couple of hours and an overnight offline progress, it gets pretty tedious...
Taidel - In the Help tab it explains it for you. Basically, starting from top-left and working clockwise, the exit that comes first will be plastic, the next will be waste. So you can have both coming out the same side, alternate sides, or adjacent sides.
As a suggestion to maybe appease those who think it is a bit too slow (count me as one, but only marginally), perhaps you could increase the tick cap for offline accumulation. I cap at 57,600 ticks, which at my current tick rate (8/sec) equates to only 2 hours of up-time. When I am offline for 20 hours a day (work and that pesky thing called sleep that all humans need), you can see how I feel that it's not progressing as fast as it should.
I also agree with red_legends' suggestion of a blueprint mode, but I'd also suggest adding a feature where you can manually set the level of your pieces instead of just taking the upgrade level you are currently at. That way, you could figure out how to reorganize your factory before you purchase your upgrades and start hemorrhaging money.
I enjoyed the first two more, but this is still a fun game! It's not too long to beat story mode, but you put in enough content that it's not boring to go back and try to get more medals and play different modes.
But I have found one small issue... Even after doing a partial hard reset (to keep firstborn and precursor), the cost to rank up Local Service Company to Level 1 is 8e23... Is this intentional?
Thanks for this and good point. That's the kind of thing I want to find in the beta. I didn't think about the cost of ranking as it was meant as a defense against previous poor balancing problems. I'm going to wait and see. If people simply can't rank up then I'll probably change what ranking means altogether and lower the cost. In that case, ranking would influence dependency ratios and lower footprint _only_. If people are able to grow to the point where they need to (or even can) rank but it just takes too long, then I'll probably just lower the cost of the first rank and maybe the exponential increase.
Thank you. It's gratifying to hear this. It justifies the amount of work I am putting into balancing, which turns out to be the single most exhausting activity in game development. At least, when you're nearly forty and have been developing software for over thirty years, that's true. :)
I have to say that there I feel there are too many science options, especially if you got the boost for completing Alpha. I've only been playing a couple hours and I'm literally earning 20X as much as I was able to achieve in over a month of Alpha, and I haven't even done my first soft reset to get the truth multiplier! I haven't had one issue with land at all (which was the limiting factor in Alpha), in fact I'm operating at about 4% land usage and I'm earning so much science that I'm having trouble keeping up clicking on all the upgrades. Please look into the balance, because in my opinion, it's just too easy right now.
Why bother having the money/sec display when it's false? I have my doughnut shop saying it makes 1.25 septsexagintillion/sec (which is 0.001 octsexagintillion/sec) with the mega ticket bonus, yet it takes me 4 seconds to gain 0.001 octsexagintillion, including all of my other businesses. I think the mega ticket "bonus" is just bogus.
And once again, my additional angel effectiveness gained from the Christmas event is gone. Put it back and stop removing it please. I'm really starting to wonder if there is a reason to keep playing at this point. Earth end-game is too long and the moon is just awful all around. I haven't progressed on the moon in 2 months.
So, is the game pretty much done for everyone else when they reach the upper Capital levels (3-4)? I'm still stuck on Capital 4, and I've been stuck on it for 3 weeks, and it doesn't look like that will change in the next month. I've bought everything I can afford, and now the money comes in soooo slowly compared to what you need to even do a soft reset and gain a manger, let alone gaining experience to level up. Idle games shouldn't take months to show progress. I haven't jumped into the wormhole thing, but that's because it's taken me many months to get this far and I don't want to have to start over again.
I haven't played for two weeks, trying to let SOMETHING happen. Get back, have angels to collect so a soft reset. 10 minutes later, stuck again. DO SOMETHING TO MAKE THIS GAME GO SOMEWHERE!!!
Pretty decent game, but there are some trouble spots. The jump from level 2-3 takes super long, and 6-7 seems to be nearly impossible (I've been stuck on 6 for a week or more). It would be more fun if progress didn't stagnate on certain levels. 3/5
It seems like there isn't really any point to the game after the first or second season. It's just a repeat of everything where the only thing that changes is that you can go to higher training levels, but they don't progress any kind of storyline.
Is anyone else having an issue with their mouse cursor disappearing when they move it onto the game screen? I can see the popups come up from the character on the screen as if I moused over an item, but I cannot see the cursor. No problems with other unity games, just this one.
You can still click on stuff in the game. Try to find the options menu and disable the hardware cursor mouse. I apologize for the inconvenience I don't have access to Unity's source code that handles hardware mouse cursors so I can't really fix it but I am probably going to just make the game default to the normal mouse and allow people to turn on the hardware mouse instead. That should remove these problems.
Yeah. This is the bug neisha51 found. I fixed in 0.2.1.