the 30 pointer is all about a really long handstand-back flip, a good bounce, and a really quick handstand to get a handful of points to put you over. Aim for a high jump that doesn't go too far downrange and try to hold everything as long as you can.
those intros to the big battles should only play once. since you're going to die the most from those, you're going to restart them the most, and pressing space to skip them is really annoying when yo do it often.
What level should I bet to be able to beat the first epic level? I'm a 16 but I can't even begin to make the setup the strategy guide recommends. also, what skills should be used? Insane difficulty spikes are not cool.
Distance badge seems easier with a flat trajectory like 10 or 20 degrees. Never mind that real-world physics says 45 degrees is best. For trick points obviously go for a hight jump rather than a distance one. My biggest pet peeve is the lack of progress saving.
ha, thanks bro. I hadn't even though of making pistons. Also, the around the bend stage always makes me chuckle, because the orange ball being placed in the build zone makes it posible to do it like rolling away, with no parts (very slow, though) ie, http://FantasticContraption.com/?designId=6767715
If any of you are struggling, try my method. it's all about one machine gun, be that the dual, spread, or minigun, sky minefield, and filling all other slots (the ones to the front and top) with barrier decoys. upgrade the damage of your machine gun and the quantity (and then the spawn speed) of the minefield, and of course hp for the decoys. when you have the money, upgrade to the next machine gun up, be that spread or mini. Only alteration is, in the final level, adding a damage buff is highly recommendable.
Interstellar Golf Deity
Dude! You just completed the Interstellar Golf Deity achievement in Gravitee and won the Interstellar Golf Deity badge and 60 points!