bug: if harbor has max worker upgrade, something in each export&import, export, import, you can't see import. || possible fix, add scrollbar. ||
on an unrelated note, having some trouble with my population. have an area that has plenty of food and water production/import, was running fine for 12 hours. added an area loosely connected which pushed around 1.5k pop into the island, aforementioned area refuses to keep pop. what conditions need to be met to reproduce? some houses get up to 11 pop and then they just die of old age with all needs except for bread met, then an hour or two passes and it's back up to 11 pop again.
does bone laying on the ground get picked up at the end of a stage? if not, i'd like for the collectors to keep scurrying around when that popup comes up...
in the shop, for the output multiplier the x5 seems to have a worse price:performance compared to the x3, and last two have better than the previous. recommend switching x5 price to 75 instead?
the documentation is so poor, with a rather decent delay after a clicknhold that nobody would find out you can click and hold except by accident or being told. and i've been stuck on waiting for weapons for two days now, everything is hardly advancing. still, my largest gripe is that i have to click like 50 times to get to level 1 every stupid reset, i also have to waste 5+ minutes crafting construction bots manually, because there's no way to upgrade automation. the clicker upgrades are literally worthless-i haven't seen any since the level 1 set, and those lasted me until i played like 30 minutes before being nigh worthless. trust me, i have a lot more gripes than the initial set i put down.
the longer i play this game, the lower my rating gets. force me to click every reset? seriously? let me automate that shit. i can only buy one upgrade at a time? come on, you have 10x, 100x, etc for builder assignment. then i get to combat encounters and.... i don't have weapons? really?
I have to agree with mrschmooshies, my "toaster" is a ryzen 5 3600 with 32gb of ddr4, and this game can take 7% of my cpu and a gig of ram on a fresh loadup. double that after the game's been running for a few hours. after that, the game just gets sluggish while not using more than 15% of my cpu.
optimization on this is... well, needs some work here... my pc isn't exactly bad, but this game is bogging down without even consuming all my system resources. 4 cores each running around 70-90% and less than half my ram used.... and it's running 40 fps in performance mode!
can confim that your multiple kong tab case on chrome still exists, but incognito mode works even with another instance of this game running in not ingcognito
Thanks for confirming this! And sorry to hear you've experienced this issue as well. I am in the process of working on a fix, but haven't been able to actually reproduce it on my own devices thus far. Since the game started working properly without other tabs, has the issue ever occurred again (when you had multiple kong tabs open)? This is particularly useful information because I suspect the issue is exclusive to the very first time the game tries to save
it's a pity this is abandoned, because i wish i could ask the dev to allow ships to wait for full material before leaving... because i have ships coming in within a second of another, which leaves with less than a full cargo load
...okay, one final attempt to help you for trading... if you want to sell, put a ship into orbit around the planet with the goods you want to sell. stick a number into 'sell price' infobox. upper right of screen, hit sell. if you want to buy, go to planet you want delivered to, input purchase amount into 'buy price' infobox and upper right hit buy.
Departments improve building, you get them from researches, like "Physics II".