adimucu: first, build a trade hub. maybe more than one. you can find them in the same place you build shipyards and battery chargers. then look for the giant cent symbol (C with | through the middle) next to shipyard. if you can't figure it out from there, i'm sorry.
i wish hub fleets would pull from fastest ships first, if the whole shipment would fit in the number of faster ships... keep seeing larger, slower ships with 1% of their capacity when one of the smaller, faster ships could have taken it
Yes, you're correct. We feel the same way. Component quality contributing to total quality (and price) has sped things up and we wanted to let players keep their progress with the update, so we didn't rebalance first town, effectively making it a lot faster.
Things will be slower in the next update, but right now you can enjoy the fast pace :)
something that i would like to see, is if you're hooked up to multiple outputs and one of them is over 200% while another is under 50%, some (let's say enough to bring the one over 200 to 125%) resources are diverted to the second location. if all are over 100%, the remainder is split evenly between each... or sent to the store, with the store having the lowest priority.
Thanks for the suggestion! This was our initial thought as well, however when we play-tested, it turned out things can be so complicated, that outputs don't behave the way you want them and it's hard to please everybody's expectation of how they should work. It's easier to understand what happens when it's more simple like now, just evenly split between all outputs. However, we do think that some re-arrangement of output should be in player's hands, so we're trying to think of some mechanics to make it possible to change output weights. By default it will still be evenly split, but we're planning to give advanced players the ability to change each output weight.
so one day, a new store popped up selling apples. i decided to pick one up as a snack. loved it, so i went back for more apples after an hour or so... but little did i know, all it sold was sugar. well, that's fine since i was planning a baking project anyways. came back after a few hours and suddenly, all there was in there were stacks of lumber. then nothing but milk. then flour. then sand. i gave up shopping there after this, it was too confusing. ~some poor customer
Dear customer! We're sorry for your confusion with the way our stores are managed, but we have 1e50+ satisfied customers, so people do like our business model. However, we hear your complaint and we're planning to open a new store type soon, where YOU will tell us what you need and we will provide you whatever you ask us for. We hope you will like our new store. We will notify you when it is available in your town. Stay tuned!
correction. a refresh partially restored the file i had before the update, i how have a lvl 18 hero for 1st, 150+ for other 3.... and i've only killed 2 bosses. attacking additional bosses instantly completes, but now my troops can't be built. was at 34 militia, after 3 bosses insta completing, i have 12.
so something started consuming a ton of my cpu and disk resources all of a sudden, out of nowhere. took me half an hour to realize it was this game causing it... had no problems til now, any clues as to what happened?
More than likely it's Unity itself. Their WebGL build - while considerably better than it used to be - still has a few quirks. All I can say is clear your cache, maybe use a different browser. If it persists, please let me know, as there's still a tiny chance it's on my end. Thanks!
after a refresh because of failure to save, i get: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
so at some point my autosave decided to quit while i wasn't around... and manual save button is failing to trigger autosave. which somewhat makes it worthless?
i've noticed a couple times that some combat sites like to heal while my party is fighting them.... at a steady rate that my party should have been able to 1 hit kill, but instead the site just fully heals and kills my party while healing o.o what's going on?
Yes, you're correct. We feel the same way. Component quality contributing to total quality (and price) has sped things up and we wanted to let players keep their progress with the update, so we didn't rebalance first town, effectively making it a lot faster. Things will be slower in the next update, but right now you can enjoy the fast pace :)