quick level up strategy go to quick match set it to team death match (leave the number of player on each team to one) insane difficulty 100 kill to win choose you favorite stage do what you will with mods skills and killstreaks now if you want to train you assassin set soldiers to assassin only if not set to all. now hit start game if you opponent is an assassin using a melee weapon youre done if not quit the match and start again (melee assassins have bad ai and are super easy to kill)
one problem i noticed on the larger creatures (dragons Cyclops lord etc.) the attacks originate too high on the creature going over the heads of the smaller creatures
one suggestion would it be at all possible to control the movements of the units nothing complex just advance retreat and hold and make it possible to do that to individaul units and units of the same type
i hath noticed a pattern in top rated games they are generally nonskill based but rather stratigy td games esp. and most esp td games with a small amount of towers but large amount of upgrades ie this game and cursed treasure
ooh ooh idea i will admit now that i have no clue how programing works so this request might be ridiculous but what if some of the funnels or what ever they a called moved
scum of the internet unite if sopa goes thru hack, DDoS, attempt to infect, generally screw wiith and government website you can get your hands on maybe with an ironic sopa message
You're thinking along the same lines as me. I'd like to be expand not just the breadth you mention but also the depth of the gameplay!