seems like the potion limit is 19, but the store continues to let me purchase beyond that, wasting my gold for nothing. holding shift for ranged attacks would be nice so i'm not running into a mass of monsters. plus having your character auto attack something that is attacking him after the current target is killed would be great, so i'm not just standing there practicing being a pin cushion!
i like that your units will attack the others, that is a nice addition to the genre, however, units NEED upgrades, to be stuck on the second level because you pace the computer exactly is retarded. this game lacks balance, but has some promise. fix it, and you have something, as is, it's not great
if you die in the overlord dimension, you have to go back and kill the 4 main bosses just to get back to a "locked" level, just to get back to the dimension. THIS IS RETARDED
if a game is mouse only, the sensitivity needs to match your hand a lot better than this does. the hit box for the planes seems to be bigger the farther away the plane is, making it easier to hit them on the horizon than when they are right on top of you. plus, whats the point of the stars for medals? I played until i got all 5, but they seem useless...
great game, but henchmen need a lot of improvement on their AI. when it's down to just the boss, and one guy is doing nothing but shooting mines on the 4 lanes the boss isn't on, it's pretty stupid. fix that w/ the other improvements you've made and you got a 5 star game
Thank you! I'll adjust the AI. Now he, first, decides which weapon will have the best damage vs the certain enemy type (here, mines are correct), and, second, aims the enemies head. But for mines aiming so gives overshooting - I'll fix that.
i don't know what the game was pre-changes, but now i have to do like 100 bs launches to even get to the first "upgrade". it's retarded. i like launch games, but this is just mindless clickin w/ zero control for 10 minutes in order to be able to effect anything....
controls are way to sensitive for this, you really should start in the middle of the screen instead of the side where a meteor can come from nowwhere and annihillate you..
I have re-balanced out the waves in version 1.2 to make the first 2 levels a lot easier. Also there are a lot more upgrades and towers in the following lvls. Thank you for the feedback.
higher level quests should give higher ammounts of rep gain, it makes no sense for something w/ 2k hp's to be worth the same ammount of rep tokens on turn in as something w/ 100 hps. you should also be able to resell rep items for tokens to cut down on the massive ammount of rep farming in this game. that said, it's a great game, i've wasted 2+ hours on it already :P)
decent game, but you really should be able to keep money collected after failed missions, that or lower the cost of upgrades as its just grinding for grinding's sake otherwise, controls seem to lag a bit also
i love this series, and look forward to each installment. it's odd how the sniper tower which used to be god sucks balls now, and machine gun which used to be so so is the uber tower. plus, anytime there is locked content i downgrade the game, sorry. not going to another site to play a few paltry levels, and why can't i fully upgrade my weapon? it stops partially up the bar....
there seriously needs to be some sort of health regen added beyond just running back and forth between 2 cleared rooms killing fiends until you get enough pots. when you goto a new level w/ almost no health, and die in the first room, it's stupid, you should get a full regen on boss completion!
Thank you! I'll adjust the AI. Now he, first, decides which weapon will have the best damage vs the certain enemy type (here, mines are correct), and, second, aims the enemies head. But for mines aiming so gives overshooting - I'll fix that.