thanks for having new turret art. however, no thanks for copying basically the last 25 td games to get posted where all the upgrade costs are basically the SAME for each tower type, even tho you've gone to pains to rename them. oh, and the pathing is retarded.
aside from wahts already been said, be nice to upgrade the speed of the chopper as well. plus a tip, if you sit right on or behind a turret, you can shoot at will and not get damaged as long as the turret is alive
i tried playing this again, i have some things for you to work on. as the enemies toughness scales, so should the reward for killing them. 2 points for something that you have to shoot 30x for it to die is stupid. that, or make the towers upgradable in dmg/range/tempo, something. plus, the path on the second and third maps makes no sense..
this game could be good, but health regen needs to happen MUCH faster out of combat, once u get low, and if u dont have an item, something respawns, and u die. retarded
decent game up to a point, but the enemies get stronger each round while even fully upgraded, yours dont. plus not being able to start w/ or get enough money in time to create the stronger units on the later maps makes it extremely unbalanced.
having white stars moving in the background to give the impression of speed is stupid when the bullets are the same color... make all the bullets the same color from the enemy, that isnt the color of the background. decent game, but need alot of work
great game, the keyboard only controls are a little whack, i prefer the oringal mouse optional control, plus, a max of 11 equip slots seems fairly weak compared to the orignal 24