OBAMA!!!
But seriously, it's a pretty fun game but how hard would it have been to include an rapid fire feature? My finger got friggen tired having to shoot rapidly with a semi-auto gun.
It's by no means perfect; it feels really slippery and choppy, and sometimes can be very frustrating. But I still love it. Very big world with lots of challenging levels and great design. 4/5 from me.
Some of the elements feel really contrived. Why is it that human + alcohol = alcoholic, but human + tobacco ≠ smoker? Also, why does bird + storm = thunderbird, but bird + electricity ≠ thunderbird?
Some of the level design in this game is incredibly unintuitive. It's like the designer wasn't really keeping in mind what the player would want to do. A good stealth game has at least one relatively safe cover point for the player to use; some of the levels in this game are based largely on luck.
I like the simplicity of the graphics, but the gameplay just seems to plain. Too bland. Not interesting enough for me to be willing to go through the usual grind that MMOs require.
It's a bit exciting at first, but before long it turns into a mind-numbingly tedious grindfest. Why do you have to get so many extra kills aside from the quests just to get to ally status?
Meh. This game isn't that good, but I guess I'll give it- oh. OHH. I see what you're doing. You're trying to scare people out of giving this game a 1/5 because they'll feel like the targets of the game's sardonic humor. Well I'm sorry, but I genuinely thought this game was crap, so yeah, 1/5. Go ahead and mock me.
Wow. In your attempt to make a long-lasting game, you made something that wasn't long-lasting OR a game. You made a massive pile of fail. I've seen games that last far longer than yours, and are actually fun. You know, entertaining. Like, what games are SUPPOSED to be. 1/5. Please learn what fun is before you make your next game.
This game strikes me as unfinished. Alright, you got the controls and environment done. Now all you need to do is make some sort of story arc or linear path or something that makes us interested in playing. Or at least make the controls less awkward.
I get it, you're trying to be funny. You need to realize that sacrificing fun for humor is never a good idea. The text constantly broke the flow of gameplay and made the whole experience incredibly unintuitive. 1/5.