The MT chip slots seem to be broken atm, atleast for me, i have 4 total slots, but can only choose to equip 2 of the chips i have maxed out. Might have something to do with the fact that i have the first 5 chips maxed, but own none, cant buy any either. While i have the last 2, Fire rate and multishot chips maxed at 5 and 2 respectively and own 250 of fire rate and 50 of the multishot chips. Reloading does nothing and definately dont want to start all over again, any fix for this dev?
Development feature suggestion: Since the guild stone distribution is so horribly rng based, that you can have 45 on one hero and 0 on an other, could you add an option to re-shuffle the guild stones on all heroes, so we could try to get a better equilibrium going? re-shuffle for free might a bit much to ask, so mayby resttrict is to one re-shufle per reset or charge something like 25 rubies per shuffle.
auto-progress for the fights would be a welcome feature, especially since we have to kill so many mobs per type to unlock the next area, would be nice to not have to babysit the fights, just to click the arrow inorder to progress to the next mob type. this is especially tedious when resetting the game and starting from scatch.
I will 100% put in auto-progression if you are on the fight screen. This is a very highly suggested thing, and I am eager to put it in now that I have time to code it!
The roboclicker counter seems to have some issues aswell, it seems to keep reseting the counter midgame at random, i was past 3,78 and went to zero, then it got upto 0,788 and again reset, all of these during the same session, no resets
I broke your game, seems that the bottom left "factory" (the one that increases the output of all factories) can get an infinite amout of particle generation after you get it passed the first prestige point, you can just keep doin max purchase to jump to the next prestige and so on. I went from 3 billion or so, to NaN 0, in under 60 seconds, now i cant buy anything, nor do anything in the game, because the first factory at level 0 is allready producing NAN 0/s. just thought you should know.
bought the upgrades as far as "dipped into a barrel of dog poo", only the first "Stuck in a pile of trash" gave an increase in income, cant buy the next one at all, its says 66,6 B as cost, i have 214 B atm, but nothing is happening when i try to click on the buy button.
Sorry, as mentioned above, there were some numbers mixed up. In addition to that I totally forgot to actually deduct money when upgrading lol. Would be cool if you let me know if it works after your next reset.
nevermind, seems that while the it is more cost effective to buy the first computer dollar wise, its way more costly 'chip' wise, as it costs exactly 1 chip per unit purchased regardless what type of computer it was (so 1000 of the Zen 1 will cost 1000 chips just like buying 1000 of the very last ATN server_X will cost 1000 chips aswell and since chips generate way slower then flops and there for dollars do, it gets relatively more cost effective overall to buy later computers in mass then the first one. Note to game developer, you might want to include some tooltips for actual costs to make it more clear, especially for the chip factory upgrade, i still have no clue what the next upgrade will cost, or the one after that ect since the price isnt shown anywhere.
Hy! Yes you're limited by the number of chips so you need to get bigger cpu if you want to produce more, the cost evolve to make the game much longer.
I'll will add an "Info" bar with the cost before to buy.
Dont really get it, seems like the first Zen 1 is more cost effective to buy then the next one or the next one after that, am i missing something here? Zen 1 gives 1 flop for 5 dollars, where as ATN 404 gives 5 flops for 45 dollars and Crib C4 gives 40 flops for 500 dollars, as such the price per flop goes 5 dollars for 1, 9 dollars for 1 and 12,5 dollars for 1. Seems off to me, logically it would be the other way around right? you would get more 'bang per buck' for more expensive computers then you would for the first one, otherwise why would you ever buy the later ones if the first one gives you way more efficiency?
oh and in addition to loosing miners the price of buying new ones starts off at what it was before you lost them (in essence, you went from having 15 miners down to only having 6... but the price to buy the next miner is the same as buying your 16th one.)
i seem to be loosing miners every time i reload the page, everything else keeps their bought ammounts accept the miners. (first time had 15 miners total and after reloading the page had 10, then reloaded again and had 6 miners left...)
It's intended in that there is a very low chance for that happening. The way loot drops are calculated right now make this possible on rare occasions, so you just got unlucky! But I will change the way loot drops are calculated soon, so that stuff can't happen anymore.
There seems to be a bug when purchasing city facilities upgrades, it will consume the material needed to upgrade but it wont actually do the upgrade (takes material but the upgrade tier remains the same, resulting in the player having to purchase the same tier again).
Hello there, there are some upgrades in the City Facilities, that have the same cost. They work properly, we will change the numbers a bit though to avoid the confusion! :)
just a small request, could you please move the port screens 'sell all' button, mayby to the upper right corner or something, i keep pressing it by accident when trying to go back to the town view. (keep thinking its the "press ok to continue" button)
this game can at times be beyond retarded with the mouse sensitivity being what it is, and at longer range the sniper seems to be running a marathon while on acid based on the ammount of gun sway you have. (aka insanely wobbly sights even with maxed stability)
just FYI, its never a good idea for a game developer to remove existing content without atleast replacing it with something (in regards to the gold % boost from ascension being removed today). tends to make players angry and well, it does take away from the game which is going backwards in the developement chain.
Have to say the same as many others have, really fun game, but suffers from extensive memory leaks, cant play more then a few minutes before controls stop responding and the gameplay slows down to a few frames (if even that) per second.
Will be fixed in next update.