Nice part of the series! This was a real nice nut to crack, though I am a bit disappointed that it is not possible to confront that certain someone when deciding who the culpit is.
The game is actually not about protecting a town but to open as many chests as possible that mysteriously appear on your ground. Killing stuff is just secondary objective. This aside there are three things. 1) Allow us to see what upgrades to the town we bought. 2) Allow us to actually disable unwanted pickups. When you save money to buy something that turns out to mess your playing style its punishment enough. No need to actually encounter it. 3) Crushing boots are nice, since they crush enemies on the same platform. but why cant it kill enemies by jumping on their head? exspecially when the platforms get more and more crowded...
nice platformer with awesome music. there could be a bit more riddles though that would take real efford to solve instead of jump and run skills. Only con is that her boobs are unnecessary huge just to bait clicks. so 4/5
Perfect game with awesome music and another well-thought unique mechanic! And the best: not even the slightest hint of lags or disturbances. 5/5, can't wait to see what you will develop next :)
i watched the walkthrough for the flag riddle, but it does not explain the meaning of the order of those flags. actually, i got all, except the ones over those pictures. what is behind that and why do they need to be placed like in the walkthrough?
Just finished the game on the 4 modes which are there. It is a nice game, but certain aspects can need some improvement. 1) Payload mode does give not enough bonus money to make it worth using the heavier weights unless you can reach the moon with it. It is basicly just money grinding with the lightest weight until you are ready and barely touch the other weights at all. 2) While I love upgrading, Boosters are another thing... it is pretty random what you get and after beating the game 4 times, it feels pointless to spend multiple extra hours just for minor random cards. It would be nice to have them more accessible, exspecially since you need them for certain modes. 2) Bonus Points are nice aswell as the chance to customize music and your pingu. But the importance of certain buffs does make it a bad choice to go for fancy new music if your sky is full of obstacles e.g.
Just finished the game. Graphics is a nice pixelstyle, great 8 bit music and the original idea gives a nice platforming concept. However, This game eats an unusual large amount of resources that are a problem exspecially on slower PCs and Laptops. Often the game ignored when I pressed the jump key or was delayed with both, pressing down and releasing a key. Exspecially in the last level the character just kept running straight into the spikes after collecting the first potion although I stopped pressing the key long before. Additionally the first fall where you need to teleport was simply a pain due to delayed action. Overall I like these games despite beeing short. 3.7/5 With fixed controlls definitelly over 4/5
Great music and concept, but the slippery controlls give a sour taste. Like the character keeps running for 2 more metres after you released an arrow key or late jumps. Since Y is not used, it would be nice to alternatively use Y, too, though this is no big deal.
Thank you for your great game! Keep up the good work of this awesome series! I exspecially like the new deduction system that allows you to pick a suspect and then see how your deduction fits to that suspect. But what I do not like... in this very part there have been far too many facts around one single guy, which practicly made it impossible to honestly suspect someone else...
That ending was quite surprising. Not because of the fact that Zombino did sheme something, but because the narrow minded way he did. When I did first played it, that detective ran around, made random guesses, stole keys and explosives, broke into Storage rooms, and broke into the house of a certain someone with the guess 'he might have something to do with this case' and robbed off his money that this person recived from a shady, but officially clean Zombino just to use it to buy sweets. It was the detective's pure luck that some evidence were found to justify that last break-in. And everything with a certain someone around who witnessed everything from a safe spot. If I was Zombino, then I wouldn't had launched a straight forward attack on that detective, but I had 'gotten rid of him' by destroying his reputition.
Your browser must allow cookies to play this game. If it doesn't, you get a SecurityError whenever the game tries to save - which it does right at the beginning.
Thank you a lot, and noted, I guess this case was a bit too simple..