After playing through all of this collecting all souls and all symbols by myselfe alone without checking anything, I can say as review that I did like the game pretty much and it offered actually 3 run throughs in one: the souls, the symbols and the game itselfe. What I also miss in many other games is the additional exit that leads to a total new branch on the world map. This mixed with nice music and many many puzzling things aside that platforming makes it veery enjoyable. 5/5, Favorited and friended in hope to see more of this kind :)
I like this game, its humor and the fact that there are multpiple pathes in many levels. though i am sure that it wasnt supposed to allow me to literally skip a whole level by timing just two flying bugs correctly :P
I really would like to organize the bunch of heroes more. Like telling the priest to focus healing on the tank or telling the paladin to focus his damage buff to the damage dealer... and not damage buffing the healer!
so i ended in the final fight with the bomber with much damage but so little health that the boss killed it each time when he engaged the first time. it was quite annoying to repeat this wave often enough to upgrade health since it gives only about 90 coins each run
the family traits seem to be bugged. Yesterday while playing I got some heavy multiplyer on almost everything on the left side, except int, and today int and luck have almost the exact profit gaining. Even after retiring a hero, the luck skill did not change to its profit that it is supposed to be
At around level 30 you can even spamm the fireball spell and probably around level 60 you might be able to spamm the storms. But here are two things into my mind. 1. spending any points into that charge attack as mage will give the enemy a garantueed hit once you blocked a meely attack, because once you release that shield you are charged and your knight attacks with a very weak punch and leaves you open to the enemy. So this skill is highly counter-productive and I would like to remove this ability if possible. or at least deactivate it. 2. summoning a creature proves extraordinary useful vs bosses, because a boss can neither kill it nor can the boss walk through it. ah speaking of bosses 3. the last boss can be slowen down with freeze even if he is actually blocking that attack. like I already mentioned, this game is totally the type I was loocking for and I am eagerly waiting the sequel, 5/5
oh I REALLY enjoyed this game, though of certain issues that might pop up. As a range liking person I picked spells only and was surprised how easily I got through everything.
uh just speedran it on 'hard' mode. But there is no real improvement of difficulty once you did beat it on easy. Well in my eyes 'easy' makes it even hard to do mistakes even if you want to, even if you like to see how a soldier reacts once you enter that red sightrange, but you almost can never. Normal difficulty is what I would say easy difficult and what I actually expected it to be the standart. In hard mode I kinda expected that you had to beat the levels with a bigger handicap like less minition, assa can kill only directly from behind or something like that. instead it just forces you to make good use of the camera, but the levels themselves stay on the very same difficulty. Overall, nice game to kill some time, but improvements here and there are open. I like it though :)
Just made it through the last level and started reading comments, so I want to restart the game and try on elite difficult. Well All I can see is that big advertising banner without any buttons to return to main menue. A return button would be cool, so ones don't have to refresh page. There is also a glitch that allows you to get your assassin stuck in the 3rd level when using the teleport device from south. Well, till now nice concept, music starts nice but is too monotonous after hearing it for 5 levels in row. I also would recommend a WASD and/or arrow movement. Someone wrote it changes in hard difficulty so I will check this now, but I would still suggest it, exspecially with the socoban-parts in it. -Jeno
here two suggestions: 1) please make the game size either propertional to the PC's soloution or give an option ingame to change its size. 2) i can't save it if i dont export and import it myselfe. the game itselfe looks pretty interesting but not beeing able to save an idle game is quite hindering
i am not sure if it was supposed to be a puzzle or not, but in the third level i can not move via keys. by how i understood the code i need to fall out of the screen, but i can not even move in the first place
pretty nice little game with pixalation jump&run, a thing i deeply appreciate and also great music. it is short, yes, but it is a nice distraction. thanx for creating :)
nice game. i just want to mention fallowing bug. if youstand still on a moving platform, you will get pushed more and more to a side until you fall off. this was pretty annoying iin level 20
this could be a really great game but the need to buy everything with real money does ruin the fun pretty badly so you get to the point where you either pay real money or grind for hours the same thing over and over again and still dont make a step forward. Additionally to that there are choices to make and due to lack of information you do not know what you will unlock. This might be a new dice you dont want to use or a new building that is also only usable if you pay real money. I call it a wink from destiny that my progress is now gone after playing all together around 6 h
There is some strangeness happening, for sure. We will look into it and hopefully release a patch soon addressing any issues!