It seems that at this point (port lvl 74) selling resources earns 6x more than just waiting for cash. Is that intentional to make it even harder to wait for a city facility that makes you earn more cash?
The point is that (at PL29+) you can go to the next level without resetting, just claim fee and buy the manager. Still it only works for one level, so after PL31 you can go to PL32 without resetting, but not to PL33/34.
@pertangel: Feature. The exp is the amount of employees you have. When moving to a new town (there are infinite) without any of your businesses you won't have any employees yet. If you need only 100xp for the next level it can be faster to reset and get some managers (if available) than to wait to buy some more businesses.
@richard: You have to move to a new town with an actual reset. Don't use claim fees for exp managers as the exp from the manager itself will be enough to move to the next town. Just do two normal resets after each other.
The update reminds me of the stickied topic called "No more clicks !!!" In the end they added buy x1000 and x30 buttons. Will we get an "activate 1000x" button? The game could really use it. Oh, that's basically the same as the x3 profit, but much stronger.
Those skills are slowly carving out deep hate against this game. They don't fit the theme of the game in any way. (go to AdCap if you want aliens, this is a city builder sim)
Maybe allow us to save for further levels of the vortex without so when we reset we can either get x5, x25 or x125, depending on how many galactic levels we reached (and make it easier to get more that one galactic level). I'd like to see the reset mechanism back in the game (that's what keeps us playing right?).
Good concept, but would have been much more fun if the tile placement order wasn't fixed. The order doesn't have anything to do with the puzzle, forcing it only makes it more tedious.
Rather easy, but would be a lot easier if you let the pieces slide over each other, glad you didn't do that. Difficulty curve was good, but got a bit bored between 40-50.
The auto-click feature is a bit useless as workers are far better at doing their jobs, and the income-interval thing generates much more cash than autoclick, perhaps lower the upgrade cost a bit?
Found a very irritaing bug: the weapon 'new item' marker doesn't go away. Scrolled through all pages but no effect. Happened ater I got an empty item for killing someone. The 'new item on the next page' icon goes away on page 8, but returns on all other pages.