So at the end I reached the boat for the first time, it tuned out that you had to do it once more, and probably many times more. That's where it got too grindy for me. 3/5 for making the first part of the game.
OE2 was better. OE2 focussed on singleplayer gameplay, OE3 focusses on getting new items and credits and making money out of the game. And why can't we replay missions!?
Seems like a nice game, but the physics don't always do what you would expect and it could use a bit more thought in level design. Only bombs gets a bit repetitive. Held out till level 16. 3/5
That hard badge felt like it was easy. Got it on my second try (along with medium badge). Did need an elixer and only had about 100 hp left after killng the dragon (and died next monster), but that were some very easy points. I did wonder if leveling gave another bonus, but I couldn't detect anything other than score.
More levels like the last level please! (for the other levels, bigger 'snap groups' would make it more fun, or right-click to snap a group if they're all in the correct position)
I thought Yay a sequel to frantic frigates! It turned out that upgrades don't reset after each play and all cash is kept and you can't have multiple upgrades of the same type. This way you can't experiment with new tactics (those flag upgrades really helped with that in frantic frigates) and simple grinding is enought to win the game. 3/5, could have been a lot better...
Bug: I built a nice tank with 1x large bubble, 1x 5 spread, 3x starburst and 1x radar. Made it to the final boss, fired all my weapons like I did in all bubbles (not knowing it was the final boss) and the game started lagging that much that I moved out to another (already completed) bubble. Then the badge got awarded while I didn't even kill the boss! In the game the boss bubble even didn't show up as completed.