Enemy movement doesn't make much sense. Enemies spawn on multiple sides of the map and go to where other enemies are spawning from. I get that it is supposed to add an extra element of difficulty because who would I need to protect that is behind the hordes of enemies.
So being able to adjust percentage levels for workers is nice but a research that instead allowed us to reorder priority on the buildings would be much nicer
I really like this game. Not an entirely new type of game but with the buildings and what not really give it a nice unique flavor. I do think a upgrade/level up system would really push this from being a good game to a great game though. 4/5
With an endless mode this game would be pretty fun. Otherwise you get a game that you can only kill like ten minutes with and a low level of replay value. 3/5 from me
I honestly think this is a great game. Easily understandable gameplay, unique bosses, upgrades really make a difference and difficulty is right there where it's fun without being too hard. I usually prefer games with a little more story but can't really fault ya'll for that so 5/5 from me.
The game isn't awful, but the graphics aren't that great, gameplay is a bit wonky and it you can't "win" without the walkthrough or already knowing where certain things are. Creepy game and decent story though. 3/5 for me.
Pretty good game overall however I find it odd that I have three groups of soldiers who all attack one demon and let the other two just walk right past.