In lv towers are attacking. Just when it comes to armored vehicles machneguns ain't effective. Just like in a real life. When you want to scratch armour, you need bigger gun :p
Remember that points left from mission are used in next, so don't spend everything. Try to finish 1st mission with at least 8k. That way, when you see vehicles in 2nd, you unlock cannon and turn them to rubble in no time. All cheaper weapons are quite uneffective vs. vehicles. keep it alive.
Nice improventment comparing to previous version.
I found a bug (I think) When I bought my first sniper on middle space it appeared on mid left. Same was when I sold the sniper and put missle there. Middle space seems still empty and mid-left has sniper which is meant to be there, and missle which shouldn't.
I'm waiting for future improventments. Some sounds for example. Some particles, bullet trails maybe... Maybe some special effects like poison, slow etc. ?
Some balancing would be great too. Upgrades are too expensive compared to their power. Buing new tower is more efficient than upgrading existing one.
We have early alpha, now we can call it beta? There is very much room for improventment before u could call this TD proudly v1.0.
C'mon, this is weird. Demo version of a flash game? I can understand beta, for testing, balancing and such but demo?
Demo that won't load or maybe the game concept has something to do with grey screen where nothing happens? In that case very original. But as a dumb player I just failed to understand.
So if demo have to advertise your hard work... I'm sorry, you failed. I cannot give any fedback except that I didn't liked the grey screen.
Sep. 24, 2010
Under rating threshold. Probably nice, but I have one question: Why it's posted in strategy/defense? It's a rather puzzle kind or I dont't know "other". But I see no strategy in switching clothes... Rate? 1/5. Why? Ok : graphic it's medicore at best, music it's quite nice, but gameplay... where it is? In strategy genre you have to think. Use limited resorces to archieve speciffic goals. If this game was posted in different category, I would rate gameplay differently, and with it overall rating. Here and now... wrong place.
Sep. 24, 2010
Under rating threshold (hideshow) Probably nice, but I have one question: Why it's posted in strategy/defense? It's a rather puzzle kind or I dont't know "other". But I see no strategy in switching clothes... Rate? 1/5. Why? Ok : graphic it's medicore at best, music it's quite nice, but gameplay... where it is? In strategy genre you have to think. Use limited resorces to archieve speciffic goals. If this game was posted in different category, I would rate gameplay differently, and with it overall rating. Here and now... wrong place.
Probably nice, but I have one question: Why it's posted in strategy/defense?
It's a rather puzzle kind or I dont't know "other". But I see no strategy in switching clothes...
Rate? 1/5. Why? Ok : graphic it's medicore at best, music it's quite nice, but gameplay...
where it is? In strategy genre you have to think. Use limited resorces to archieve speciffic goals. If this game was posted in different category, I would rate gameplay differently, and with it overall rating. Here and now... wrong place.
Here and now, game is one of many. But aerial combat just have this... thing inside. I like it. But good game it's not only nice graphic, music etc. It's gameplay. And gameplay misses here a lot. It's suppose to be strategy game, so I expected, I don't know... ability of making tactical decisions. I like that feeling when I outsmart the opponent, and here I've only found "who click faster and in right time".
I'd like to see a sequel though. With upgrades this time. Without that $ hunting. Thad could be swapped to a manual controlled short range defensive cannons for example. It could be nice also to set own aircrafts AI. You know, defensive, evasive, aggressive sort of thing... Maybe some rock, paper, scisors rules applied to aircraft. Specialised interceptors, fighter-bombers etc.
It's all about proper upgrades. Than you will be able to get gold ratings, buy all the upgrades, and yeah, finnish the game. For me , at the beginning as I recall, was the cheapest, the better. Untill I had all upgrades at cost 5k. Then left tentacles in peace and upgrade only main "dart gun", and rockets, with main gun as primary, because laser rocks, and beam rocks even better. MOAB rocket are nice secondary. I upgraded tentacles in last level, when everything else was maxed.
Everything was said before. Invisible tower glitch. hotkeys for sell and upgrade. fast forward button. Now what's on my mind: Flame tower needs splash. Mortar tower... it's written that it's inaccurate, but I didn't expect THAT inaccurate. Placed near center of the board it fires at the trees on the border :/ I didn't count even a single hit. It's a glitch or a useless, yet expensive tower? Experience idea I found nice, but execution of it no so nice at all. At the beginning you make levels quite fast, but later... It's no fun beating same level again and again to reach next level. I got 4th tower upgrade, and beat last level 6 or more times, just to find that experience bar is still not filled. Overall it's a nice, solid game. 4 from me.
Havent seen any new pinball from ages, so would like this one even regardless if it's good one or not. But this one is good:) I like that oldskull art, it reminds me my first gaming experiences. Kind of journey in time to my better days. Tables are quite well planned, a little shame that only one of them has more than 2 flips, but it's no drawback, more like personal preference. Tables could be more complicated, but... it's for what sequels are, right?
Now I'm waiting for some of that big sophisticated tables, where u can play for hours and still can see something new, that can boost your score sky high. as usual sorry for my english, I'm not native, and don't realy care about gramma:) Keep up good work and please don't let pinballs die.
Cannot call it a game. No strategy at least... Commercial, yes, maybe, but it didn't covinced me to buy anything. You have to just read what tank to pick (in briefing "suggestions" about which one is more than obvious) sit and watch. No challenge at all... 1/5 cause i cannot give 0.
Since almost all TDs lately are just the same, I like this one. Concept is thing, about most of the game makers seem to forget. There is a lot room for improwentment here. But for ability of making game whis is't another clone of the clone, of another clone I give 5.
Will wait for next part. Overall good, few minor glithes that could be improved. Response time is a problem. Not huge problem but still. Nice gameplay and more important - that feeling :) - not another same concept of a same game. Next time more... everything! Longer, more nations, more units. 5/5
WALKTHROUGH :)
LV 1 turret, LV 2 another turret and MG, LV 3 2nd elevator with 2 turrets and MG. Buy elevators when you can with that pattern from above, when u can afford sell one turret and replace it with laser. No need for upgrades. With that, game is too easy and little boring. KEEP THAT POST ALIVE, for anybody who has problems with difficulty.