After consulting a dictionary and Goggling some of the words I think I made up, I believe there are some spelling errors in here (quadrioxalate???). However, this games has the broadest vocabulary of any game like this I have ever played. Being able the play acronyms, proper nouns and slang in great.
Kills aren't registering for badges. However, nice first person shooter. I just probably won't play it much as the kills do not register for the badges.
As far as not-really-free MMO games go, this one is the best I have played in a while. I don't feel like I am just getting killed by people who have way to much money to spend. I can play the game and access most the features needed for adequate game play. Finally, the game never comes straight out and asks for money. True, it is taking a while to just grind it out, but that ends up just being an issue of game play instead of financials.
I was playing CTF against 5 people solo. I could understand if that was offsetting for weapons or something, but they all were higher level and better guns. That's just silly.
For those complaining about expanders: 1/2 and 2/4 are equal, but when performing basic addition and subtraction with fractions, the first step is always to convert the denominator. (case in point, add 1/2 and 1/3 without converting the denominator in your answer.) The game shows they are equal by letting a 2/4 laser pick up a 1/2 coin.
Played this on and off for a while on two different trackpads, never got below 127. Then one day I thought, "Hey why don't I use my desk top with an old fashioned 1990's mouse." Three trys later, got an obviously easy badge. Should be Medium/Hard if on a laptop.
I would like a zoom-in/out feature during the battle. Also, the time I found the adapting worked best was when trying to break stale mates, never in the heat of a rapidly moving fight.
No matter how fast I spam the space on the race, I get to a point that I just can't spam faster than the Horseman. I am really not looking to break my keyboard spamming.
What exactly is the point of crafting? What end does it serve to craft, for example, a stone table? After all, I have a 1.5% chance of making it, so I doubt I'm going to get one before I run out of supplies.
This should be in the description or somewhere obvious, but click SUBMIT to get badges. Not that anything on this game should be obvious or easy, that would be breaking with the theme.
This is a game I never would have played if it didn't have badges, but the badges won't award. Also, as I fell asleep (literally, I fell asleep), I realized that many good games are undone by the amount of effort put into making things look realistic. This is one of those games. I would have 3.5/5'd the concept, but it is now just grinding out a game with no sense of purpose. 2/5
The "sticky bug" is 10 times worse on this game than any other I've played. None of the usual fixes work. The "restart the game" fix doesn't work for long, just long enough to get back to where things got sticky before. I like the game concept that would be a 5/5, but this sticky problem makes it 1/5.
I was already RedSun Champion before I figured out where "Discipline" was. I know...should have used the instructions and tutorial. For those who don't know where it is, Discipline is the box in the lower right hand corner in the Inn. (Its the one with all the circles in it.)
Hey LouWeed, do you think that it is possible to have fun at a game AND believe it needs improvement? Maybe the game does need to be improved if only 7,854 people have gotten the badge for beating it to date. Maybe the designer could take that into account on the NEXT game they design. As long as a comment is more constructive than "this game sucks" or "OMG soooooo awsome!!!" it seems like something the designer might like to learn from the target audience. Sorry, everyone else, I usually don't post in reply to one person.
Would be nice to have a fast forward. Waiting forever just to find out you dropped a block one space to far to the right is really frustrating. Especially with slow music.
Really hate the control set up. I get that it shouldn't be to intuitive so that the game can reveal itself, but it is just so uncomfortable to use. Enjoyed the concept, though. Reminds me of something else, but not enough to feel like I played it before.