at Imran: because they can be strategically used to refill your mana only when needed. Unlike gold, mana has a max cap, so if you are close to full, most of the autocollected mana would be wasted. I leave them on the ground till I need them to quick-fill my mana.
diff between ati armor and anti tank: anti armor fires quicker but takes out only med level vehicles with one shot. Anti tank fires slower but hits harder, takes out big units. At least thats what it feels like so far
great game, some suggestions for latter patches/updates:
1. pirates should be of varied levels, not just level 1 and there should be some fights with a couple of enemies, not just 1 on 1
2. Cooling upgrades: make some chasis or living quarters that have cooling abilities. Balance them with slower speed or lower gas capacity.
3. some war-specific resources, such as attack bots or defensive turrets that can be sold to planets. Or special weapons for light / dark such as plague bombs or spiritual guides.
4. More planets and special quest, of course!
to get past lost document challange, just fight the pirates till they give up the doc. The last question has no right answer, they just looking for a fight, so give it to them. In the end, after blowing up a level 3 pirate, they give you the document
the stolen document challange seems unwinnable. I got the first 4 questions right, but the last one seems to have no right answer. I tried all 3 options for the answer at least twice each, but none of them is the right answer.
loving it thus far. A couple of minor issues with the battle mode: I have a decent connection speed but lag is noticeable when shooting and moving the mouse to avoid gun fire. Another issue which needs some way of dealing with it is overheating. I get it that if I load up too many weapons, it will overheat, but it seems to happen very quickly and then take forever to cool down. If it heats up fast, it should cool fast. Perhaps a chasis or cockpit version can be sold that has extra cooling or something. One final thing: in the description of the modules (cockpits, chasis, etc) there are a lot of abbreviations which are not all clear as to what they are. Perhaps if one hovers over each with the mouse it should open an explanation of what it is and what it means / does, so one can better judge what is being purchased. These however are just minor issues. Great game otherwise 4.5 out of 5 stars
thanks for trying SRG and glad you like it! Equipment with cooling abilities are a good idea, we'll add that in an upcoming version :) we'll try to improve the game general readability as well
Im a level 25 Persian. I am trying to level up to 26, but one task seems to be bugged. It asks that I upgrade 10 residences to level 6, I asume they are reffering to High Quality residences, as almost all my normal residences are at level 10 and only a few are level 9. Problem is that HQ residences cannot be upgraded to level 6, since to do it they need access to sesame seeds and those are only unlocked in level 26. I have the maximum allowed number of HQ residences for level 25 and all are at level 5, which is the max level for level 25. The task is not completed and instead shows 6/10 completion, but it was like that as soon as the task appeared when I upgreded from 24 to 25.
http://prntscr.com/7dkg3f
here is the screenshot with all my HQ residences in view, showing my level and the tasks on the right edge. Top one is the damaged one.
at ProficientCity: when I click on a resource field (forest, marsh, etc) it gives me two options: "march here" and "occupy territory". When I click on "march here" it tells me "no troops on standby can be moved". If I click on "occupy" it tells me "you dont have troops for battle, you need to move your troops here first" So, how do I move troops here? I looked in the Military interface on the left of the screen, it shows my troops on the icons at the top, the number of soldiers and archers I have, but below it says "amount of army: 0" This is all confusing, so I just need to know if I am missing something or if I need some special building or need to reach a specific level before I can use the troops or what.
posible bug: I have a production building (mud pit) ready for harvest but wont let me saying warehouse is full. Warehouse has 500+ space left. Refreshing game does not fix it. Suggestion: allow buildings to be destroyed even with full production, because as it is, since its full, I cant cancel production to destroy it, but it wont let me harvest it either.
Thank you for your interest in the game. Thanks for your input :) I definitely think we should have cooling upgrades, and more quests and planets :)