*plays with both hands* ...I have friends. :(
Nice little game. It'd be nice if the players could jump on each other, for some cooperative jumping being added in the mix.
"I'm merely a colorful rainbow ball! I want to hug you flapping voids of darkness! Why are you hurting me for trying to hug you??? D: I don't care that I don't have arms! I still have the rainbow imagination to dream I can hug you! You know what, I'll collect these coins and BUY MYSELF ARMS! Then I can hug you all!"
:D anyway...I'd like some control over how high I bounce. Maybe have it so the angle of the surface I bounce on, affects which direction I bounce off at; so it's not bouncing straight up each time, and adds some more difficulty.
VERTICAL? VERTICAL!!!! I resent your verticalness and I run right at the wall! Ahah! I am playing your game horizontally! This wall WILL MOVE eventually! Give it time...
...Fine I give up, I'll play by your vertical rules. :P anyway, it's a nice start of a game. Try to add a vertical story line. I have no idea how that'd work, but you could definitely try for a vertical storyline.
Haha :) Hmm... maybe I'll make a bonus horizontal level that you can unlock by banging yourself against the wall enough times.
Thanks for the suggestions. I think for this one, I wanted to leave it fairly stripped down, but I might consider the vertical mechanics with more of a narrative for future projects. Actually, the idea reminds of two games that I played in the last little while: Castles in the Sky (http://thetalltreesgames.co.uk/CastlesInTheSky/) and Blueberry Garden (http://store.steampowered.com/app/29160/). Both fairly short games (20min-1hr) and both very vertical in their flow. Now that I think of it, they may have provided some of the inspiration for this game.
So...aside from it being completely what I was not expecting. ...it still was a surprise.
Maybe you could tell people what type of game it actually is from the start, and not rip off images off of other games.
Be honest about it having a "My First Flash Game" feel.
When Cochetta talked about the nature stuff, I had a little epiphany. This isn't a battle between zombies and people; it's a battle between people that don't have critical thinking skills, and those that refuse to use them. Both sides maintaining current strategy: walk out in front of the car and try to jump on it; move north and regroup. A battle of wits replaced with a battle of strength, where only the strongest will prevail. ...funny though, after that it seemed like the broken windshield was replaced with a mirror; the military merely fighting a reflection of itself. ((I later died by shooting a landmine. Seemed like a fitting death))
I am so confused on what I'm supposed to be doing here. There are just too many unexplained items falling from the sky! WHAT KIND OF PRISON IS THIS? ...could use some more explanation, and stages.
"Yay! You rescued 0 kittens :) But 0 other kittens could not be be saved :( Your score is 0%"
But... I can save more! I CAN SAVE MORE DANGIT! Why won't you let me save more? D:
I was going to rate this game 4/5 stars, for 5/5 is reserved for perfection; however, this game made me realize that a perfect game might be impossible to create, and that this game is the best I'll find for now. So 5/5 (until someone makes a more perfect game. Just joking. Just because a more perfect game is made later on, that doesn't undermine the fact that this game was once the closest to perfection)
a bug, if I press "Menu" then "Start" to play a new game, I keep my score.
Could use some power ups (slow time, paddle [ability to hit the red balls with the mouse], magnet [attract green balls to the mouse]. If you select the power up along with a green ball, you get the power up. The arenas could have more in them than just being a box: Add some corridors, rooms, curves, and other designs. Assign the balls varying speeds so they aren't all travelling at the same rate. Possibly make it so same colored balls bounce off each other, or do the opposite.
Interesting and challenging game anyway.
Thanks for your feedback. I fixed a bug. Your ideas are very interesting, some are same as mine. But I wanted to keep this game simple. If i make Select It 2, i will implement more stuff.
could use some traffic. Maybe some crossing of a busy road to get to another parking lot. Right now it just seems like a demo of a full game. Maybe have one level be in an active construction zone.
As of now, it really appears like a demo so I can't exactly give it a rating.
quite a boring remake of the original. Plus a note was unreachable since it was clipping into the pillar. Slenderman is 100% less scary when I can see him teleporting around in front of I. I spent the last minute actively trying to have him kill me... and he was nowhere. There needs to be a few corridor triggers for his teleportation, so he pops up behind the player in the scariest spot.
Implementing a sewer system with manholes here and there would be interesting. The sewer system could be Thieves Only and it could also be where they spawn. If a thief has a stolen item, then they can't use the sewer system due to the object being "too large" to fit down the manholes. The guards do need more entertaining things so people will want to play them. Maybe they could have placeable utilities, like motion detecting alarms. The items themselves could have randomized placement, for the purpose of thieves not remembering where the items are.
This is a good game, but it isn't quite great yet. The head movement could be more refined in the situation of having "food" right under you. The ability to toss objects from the dinosaur's mouth would be a nice addition, and it would give us a better mechanic to fight the helicopter with. If I were a dinosaur, I'm pretty sure I'd have the ability to ram people down; it doesn't seem right when I can run right on top of a policeman, and he continues firing right at my groin. I really liked how the people decide to lie down in a ball while cowering, for I thought it was a nice touch; if it was a bug caused due to physics problems, then keep it.
Haha :) Hmm... maybe I'll make a bonus horizontal level that you can unlock by banging yourself against the wall enough times. Thanks for the suggestions. I think for this one, I wanted to leave it fairly stripped down, but I might consider the vertical mechanics with more of a narrative for future projects. Actually, the idea reminds of two games that I played in the last little while: Castles in the Sky (http://thetalltreesgames.co.uk/CastlesInTheSky/) and Blueberry Garden (http://store.steampowered.com/app/29160/). Both fairly short games (20min-1hr) and both very vertical in their flow. Now that I think of it, they may have provided some of the inspiration for this game.