Unity WebGL sometimes doesn't play nice with browsers, or visa versa. It seems to particularly have problems with FireFox 64-bit. It's not something I can really affect on my end. Best bet is to try another browser, or keep refreshing. It usually sorts itself out. Sorry for the inconvenience.
So I try to play a non-multiplayer game and my internet dies. I'm thinking it doesn't matter, since the game is single-player and I'm doing the single player. Nope, it stops and I lose the progress I made on the level. Sure, one level doesn't seem like much, but when your internet is flakey at best, it makes it hard to play games that require a connection. Not to mention the grammar/spelling is that of a 2nd grader. 1/5, sorry. Epic War used to be good. I miss those days.
Jim , sorry for losing the progress, yes this game should be full online, so when you're loosing net connection and still play , progress will not be saved. On next patch we will disable play when found no connection .
So as a mage I can go through and kick butt, no problem. As a warrior I can't attack enemies because whenever I click on one, I move in the opposite direction. No debuffs or anything on me, just the warrior being stupid. I would assume this is a bug?
So easy and short. I didn't even buy the two strong specials and the only ancients I got were the first two daggers and nemesises. Didn't even bother with the middle two rows of common skills, either.
Okay, so I make it to the Archmage. I blast him to death without him so much as being able to cast a spell on me. He uses all of his powers. A few minutes later, the only damage I have taken is from using sacrifice to lower my flux once, because I am doing 157 damage with 6 flux. When the game ends, I have to start over without getting to keep any of my new runes. That was disappointing.
so after a few hundred tries I finally get past the part where you ride the horse... really need to remove the trees that block all the rocks/cliffs/other things that make you lose...
Wow, I like this game but it is the worst one like it I have ever played. Half the time when I start one of my people dies because of bad placement and sometimes the enemies fall off of where they are supposed to be before I can even shoot. A lot of fixes are needed, but it is a good game overall.
1/5. Fighting takes way to long in a castle siege, fighting anything becomes pretty pointless by the time you reach the king's island because you have no problem killing everything and you don't get souls from ANYTHING anymore. Nice thought for a game, but the mindless grinding just to progress gets so boring. Also enemies should not be allowed to use permanent regeneration if they have 10K+ hit points, makes the fight a draw unless the player is willing to spend like fifty mana potions to use ultimate attacks every turn.
OMG It is so hard to click on the damn Shield before the Sword decides to kill itself... Why do we have to click and drag to control the bots? Needs to be click to select then click to move. And hot keys for the bots would help, too.
Unity WebGL sometimes doesn't play nice with browsers, or visa versa. It seems to particularly have problems with FireFox 64-bit. It's not something I can really affect on my end. Best bet is to try another browser, or keep refreshing. It usually sorts itself out. Sorry for the inconvenience.