despite the display issues, and the absolutely ridiculous spamming at the last fight (serious finger cramps) still manages to be a decent game looking back on it.
This game would benefit from a tutorial, seriously the branch is barely distinguishable from the background art. A couple tutorial segments like rouge soul has would help immensely.
frustrated and tedious, controls are nowhere near precise enough. needs works on the playability, frustrating that upgrades are separate for each world and double in cost for no reason. good concept and music but needs work 2/5
still as boring as the first one, having to actively click the people just makes it tedious when they accidentally get thrown off a ledge. good mechanics but too many flaws in the design part. not registering connections because the lengths off by a pixel or two 3/5 could use some refining.
For those you you wanting straight lines, the easiest way is to hold down left click (like your drawing a line) and then right click to bring up the menu, then left click where you want to end your line. kinda a pain, but it works.
Good concept, but has a lot of room for improvement. An idea to reinforce the concept of what type of nerve your creating is to give each a benefit. Such as the nerves that make up your eyes have a better foresight of the map ahead of them or that the "reaction speed" (this could be seen in having the red nerves move slower or your sphere decreasing slower) for certain types of nerves are faster. All in all it was an alright game, I look forward to see you improving it in the future.
I don't like it nearly as much as the third, mini games are generally bad, especially the flying ones. i also found it annoying that you can't train old stats up. no running training in swamp, no running or swimming training in mountains. land if you don't start training a whole team early then forget about later levels, overall 2/5 for repetitiveness and a general not fun or compelling game
Good game, I still find it a little frustrating that you can't do anything with the view at all. It would both help the gameplay and allow the player to see the impressive art up close
way too much luck involved, wolves are still overpowered as they seem to attack three times for about 900 damage each after like day 12. Needs alot of balancing in my opinion. also definitely needs some benefit for leveling, the game gets incredibly frustrating since it equates to starting each run from scratch even after 15 playthroughs
Using the mouse was easy. Nice level designs, simple and fun to play. Coins added a little challenge, but just took a few practice runs for the timing, 4/5